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Home electronics, consumer electronics, professional electronics - Television sets (plasma, HDTV, LCD, TFT, Big screen tv), Monitors (TFT-LCD panels, conventional CRT), VCR, DVD, Car Audio etc.

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File name:EmuladorSP.rar
Size:744 kB
Extension:.rar
Mfg:johs
Model:4 🔎
Original:lol 🔎
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Group:Electronics > Software
Uploaded:15-11-2006
User:melobajo
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Extracted files:7
File name Buginfo.txt

Filing a useful bug report: There's a few simple things you can do to help us deal with your bug report more effectively. Before reporting, check any recent bug reports on the ZSNES boards, read the readme about unsupported chips, and the bug tracker at http://zsnes.sourceforce.net First, We need version and port. It isn't helpful for us to test a game that's "broken" if you are using 1.17b, and don't tell us that fact, because we may have fixed it in 1.20 or later. Also, report whether you are using ZSNESW, ZSNES linux, or ZSNES DOS. Rarely, a problem is port specific, but reporting the port used up front makes it much easier to get a person with the proper port to test. Second, a detailed name of the game is helpful. It is common for a game to act different in different regions. By explaining you're using a Us, European, or Japanese version, you make testing signifcantly easier, because we can test the exact game, rather than picking which "Puzzle Bobble" you mean. Third, describe the problem in detail. Is it an emulation bug? If not, can you reproduce it? If it is an emulation bug, investigate. Does the game lock up? Or does the sound fail? Are the graphics wrong? Provide details. Toggle the backgrounds or sound channels, and see if you can find anything, like background 3 is corrupt, or if offset-per-tile is messed up. Does the old gfx engine act the same? Is a particular sound channel sticking on? When the game starts, does ZSNES say "OK" in the checksum field? Finally, do other emulators run the game correctly? If you have any additional information, like when the game may have quit working, or when another emulator ran it, or a game that acts the same. Thanks. System specs are also nice, but less essential.
File name Multi.txt

Note: This list does not include sports game (since they're easy to recognize and most of them are multiplayer) This list does not include games with only 2P alternating modes and also games that requires the SNES Mouse/Super Scope. This list is also incomplete. You can find the latest list at www.zsnes.com/multi.html Dec 25,2000 - Added 2 entries courtesy of Drake Nov 19,2000 - Added 2 entries courtesy of kLoNe Nov 15,2000 - Added 1 entry courtesy of kLoNe Nov 14,2000 - Added 1 entry courtesy of kLoNe Nov 11,2000 - Added 27 entries courtesy of Simon Belmont Aero Fighters Art of Fighting 1 & 2 Battletoads in Battlemaniacs Battletoads vs DoubleDragon Brawl Brothers Brutal: Paws of Fury Captain Commando Clayfighters 1, 2 and Special Edition Contra 3 Darius Twin Double Dragon 5 Dragonball Z Super Butoden 1-3 Dragonball Z Hyper Dimension Faceball Fatal Fury 1, 2, & Special Fighter's History Final Fight 2 & 3 Ghoul Patrol Goemon 2, 3, & 4 Goof Troop Gundam Wing: Endless Duel Joe&Mac 1 & 2 Jurassic Park 2 - The Chaos Continues Killer Instinct King of the Monsters 1 & 2 Kirby's Avalanche Kirby's Dreamland 3 Kirby Super Star Legend of the Mystical Ninja Lemmings 1 Megaman 7 (Secret Code - password 1415/5585/7823/6251 and press L+R+Start) Metal Warriors Mortal Kombat 1 & 2 Mortal Kombat 3 (some rom version don't work on ZSNES) NP Mario Picross Series Peace Keapers Pirates of the Dark Water Pocky & Rocky 1 & 2 Pop'n Twinbee Power Instinct Primal Rage Puzzle Bobble (Bust a Move) Raiden Rampart Ranma 1/2 II Rise of the Robots Rival Turf Run Saber Sailor Moon Sailor Moon R Sailor Moon S Sailor Moon Puzzle (R,S,Super S) Sailor Moon Fighting (S,Super S) Samurai Shodown Secret of Mana Seiken Densetsu 3 Shaq fu Star Fox 2 Beta Star Trek Starfleet Academy Street Fighter 2 (and derivatives) Street Fighter 2 Turbo Street Fighter Alpha 2 (doesn't work properly in ZSNES) Street Racer Stunt Race FX Sunset Riders Super Bomberman 1-5 Super Mario All-Stars (SMB3 minigame) Super Mario Kart Super Mario World 2: Yoshi's Island (Secret Code - at map, hold select, then press X,X,Y,B,A) Super Offroad Super Smash TV Super Street Fighter 2 Suzuka 8 Hours Teenage Mutant Ninja Turtles 4 - Turtles in Time Teenage Mutant Ninja Turtles 5 - Tournament Fighters Tetris & Dr.Mario Tetris 2 Tetris 3 Tetris Attack The Great Circus Mystery Top Gear 2 Tuff e Nuff Ultimate Mortal Kombat 3 Uniracers (2P not working well in ZSNES) Wild Guns World Heroes 1 & 2 Wrecking Crew 98 Zombies Ate My Neighbors
File name Netplay.txt

*** FOR SMOOTH NETPLAY, IT IS REQUIRED THAT BOTH SIDES HAVE FAST COMPUTERS. (LOOK BELOW FOR REQUIREMENTS) IF ONE SIDE HAS A SLOW COMPUTER (EG. 200MHZ) WHILE THE OTHER HAS A FAST ONE (EG. 800MHZ), THE SLOW COMPUTER'S LOW FRAMERATE WILL BOG DOWN THE FAST COMPUTER, CAUSING POOR FRAME RATES ON THE FAST COMPUTER. IT IS ALSO STRONGLY RECOMMENDED THAT YOU KEEP LATENCY AT 3 (OR REDUCE IT TO 2 FOR FAST PACED PLATFORM GAMES), ALLOW UDP CONNECTIONS, AND KEEP BACK BUFFER ENABLED. If you have Windows 95 and you are getting a init failed error, you should download and install the Winsock 2.0 update for Windows 95 at this URL: http://www.microsoft.com/Windows95/downloads/contents/WUAdminTools/S_WUNetworkingTools/W95Sockets2/Default.asp *** Note: Do not update the above if you do not have Windows 95 Also, the higher than ping time, the worse the netplay experience since ping times measure the time it takes for data to get to the other side and back. You can expect a not so great performance if you have a ping time of 400 or greater. Note: You cannot use cheat codes, key combinations, or turbo keys in netplay. Note: Firewall users - You may need to disable your firewall (or just disable it for UDP port 7845) in order to get the UDP protocol that ZSNESw's netplay uses to work. Note: Internet Connection Sharing users (Win9x systems) - You may need to download an ICS Configuration software to get your connection to work and map UDP port 7845. You can find one at: http://www.practicallynetworked.com/sharing/icsconfiguration.htm System Recommendations for smooth netplay: ------------------------------------------ - Back Buffer must be enabled and the latency value must be 3 or 2 - The games have to run at least 50FPS on BOTH computers without netplay. This can completely depend on factors such as cpu, video card, video mode, and the game you are running. - Your system should be able to handle the UDP protocol. Without it, lost packets can cause lots of in-game pauses in your netplay experience. - You can also try changing your resolution to different video modes and find the video mode that provides the optimal performance if the current performance isn't satisfactory. - You would also need an Internet connection with ping times of less than 400ms between both connections. Simple Instructions on how to get it working: --------------------------------------------- 1.) Go to Netplay -> Internet 2.) Decide who will be the server and who will be the client (Neither has the gameplay advantage since ZSNESw treats both the same after a connection is established) 3.) If you're the server, send the IP that's shown to your friend (eg. through any chat program (ICQ, AIM, IRC, etc.)). Then click on 'Start Server'. 4.) If you're the client, type in the IP address that your friend has given you and then click
File name Readmew.txt

ZSNES by zsKnight, _Demo_, and Pharos http://www.zsnes.com ZSNES is a Super Nintendo Entertainment System emulator written mostly in assembler. We would really like to thank the snes9x team for all their help and also for an excellent snes emulator. We also wish them the very best of luck! --------------------------------------------------------------------------- Table of Contents --------------------------------------------------------------------------- 1.) What's New 2.) Disclaimer 3.) System Requirements 4.) Things you should know about ZSNES (Updated v1.00) 5.) Current Progress 6.) Future Progress 7.) ZSNES Default Keys 8.) Extra Pop-Up Menu (F1 Menu) 9.) Configuration File (ZSNES.CFG) 10.) Cheat Codes 11.) Extra Features (SNES Mouse/Super Scope/SuperFX/DSP1/MultiTap/IPS) 12.) Bugs Section 13.) Contact Information 14.) The Debugger 15.) Error Codes 16.) Credits --------------------------------------------------------------------------- 1.) What's New --------------------------------------------------------------------------- See WHATSNEW.TXT --------------------------------------------------------------------------- 2.) Disclaimer --------------------------------------------------------------------------- zsKnight, _Demo_, and Pharos are not responsible for any damages caused by the use of this software. This software also must not be distributed with ROMs. --------------------------------------------------------------------------- 3.) System Requirements --------------------------------------------------------------------------- - Fast Pentium processor strongly recommended - 32MB of RAM - Windows 95/98/ME/2000 or compatible - DirectX 8.0 or higher Recommended System for SFX support : - Fast Pentium processor (P200 - P2-300 (depending on the game)) - 32MB of RAM - Windows 95/98/ME/2000 or compatible - DirectX 8.0 or higher Recommended System for SA-1 support : (Mario RPG) - Fast Pentium processor (P200 or higher) - 32MB of RAM - Windows 95/98/ME/2000 or compatible - DirectX 8.0 or higher Requirements for netplay: - WinSock 2.2 (Included with most Windows versions, or from http://www.microsoft.com/windows95/downloads/ ) Please note that while 32 MB is a recommendation for minimum RAM, additional RAM may be beneficial, especially for 40 or 48 megabit ROMS, or games that require decompression packs. *An FPU is required for DSP1 emulation *You can download directx at www.microsoft.com/directx/ --------------------------------------------------------------------------- 4.) Things you should know about ZSNES --------------------------------------------------------------------------- - You can use both keyboard and joystick for player 1 or 2 with some configuration adjustments. Refer to zsnes.faq for details - Several special chip emulation routines (SA-1) have unknown bugs to them -
File name Whatsnew.txt

What's New : ------------ v1.31b All ports --------- - Fixed Super Punchout, now working [zsKnight, _Demo_] - Fixed SD Gundam GNext again [_Demo_] - Final Fantasy Mystic Quest now works again [zsKnight] Win v1.04 --------- - Fixed grayscale toggle [pagefault] - Updated icon again for black backgrounds [enigMa] Linux v0.31 ----------- - Now compiles and runs on QNX6 systems [TheAlien] v1.31 All ports --------- - Fixed Mode 4 offset bug (Fixes Bust-A-Move, Puzzle Bobble possibly others) [zsKnight] - Emerald Dragon is now working [_Demo_] - Fixed Last Bible 3 DMA problem (Thanks to SNES9x for the info) [_Demo_] - Fixed Super Robot Was Ex (Thanks again to SNES9x for the help on this) [_Demo_] - Moved disable SPC emulation option to sound menu where it should be [pagefault] - Fixed Wizardry 4 and Honkakuha Igo Gosei, interleaved funny [_Demo_] - SD Gundam GNext no longer crashes ZSNES, and actually is playable now. [_Demo_] - Spindizzy worlds should work again [_Demo_, zsKnight] - Dezaemon sprites working now, had to clear OAM address when first address byte is written to [zsKnight] - Power Rangers the Movie working, was reading from register 2144 [_Demo_] - King of Rally now working [_Demo_] - Emerald Dragon working, added a hack to disable ENVx for that game [_Demo_, zsKnight] - Full Throttle Racing working, fixed a bug with the wai 65816 instruction [_Demo_, zsKnight] - Renamed black and white mode to grayscale mode [pagefault] - Got Traverse Starlight and Prairie to go further, but it still freezes after several scenes [zsKnight] - Mario RPG minecart Mode 2 scene working better now [zsKnight] Win v1.03 --------- - Added disable screensaver feature to disable screen saver while ZSNES is active [pagefault] - Fixed yet another DirectInput slowdown [pagefault] - Added joystick POV hat support (Thanks to kode54 for testing and fixing my code) [pagefault, kode54] - Added error messages and directions if DirectX 8.0 is not installed [kode54] - Fixed another Windows 2000 freeze on exit bug [pagefault] - Fixed BSOD when loading roms on some systems [pagefault] - Hopefully fixed a crash when multiple roms where in a single zip file (only one rom can be loaded per zip file) [pagefault] - Fixed a possible crash when loading/continuing a game (Thanks to Metus for pointing this out) [pagefault] Linux v0.29 ----------- - No changes v1.30b All ports --------- - Support for Star Ocean S-DD1 decompressed pack is now ena
File name Wingui.txt

Table of Contents ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ I. ) The Game Menu II. ) The Quick Menu (Arrow Menu) III.) The Config Menu IV. ) The Cheat Menu V. ) The MultiPlay Menu VI. ) The Misc Menu ---------------------------------------------------------------------------- Note : If any windows exists in the GUI field, pressing ESC always closes the top-most window Note : Pressing ESC when no window is active is equivalent to RUN. It will not function if no game is loaded Notes on the filename box where you can manually type in the filename: - Typing text into the box would automatically seek to the closest matching filename in the box where the file selection cursor is located - When you press enter with text in the box without any '\' or ':' in the filename, ZSNES will first look for a directory matching the text and changes its directory if one is found. Otherwise, it will load the current file or directory highlighted by the selection cursor. - You can type in the full filename or directory including path (eg. d:\games\mario.smc) or the drive name (eg. d:) ---------------------------------------------------------------------------- --------------------- - I.) The Game Menu - --------------------- Load : Perform : Load File and Run Usage : Loading a File : You can move through the list using either the mouse or the keyboard. The keys for the keyboard are : Up/Down - Move Up/Down through the list Left/Right - Switch between the File and Directory Window PageUp/PageDown/Home/End - Move through the list in larger increments A .. Z, \, : - Enters filename/directory into the load box Enter - Load File or Change Directory (depending on which window you are in) Show all Extensions : This will force the GUI to show all of the file extensions instead of the default (.SMC,.SFC,...) Run : Perform : Runs the game Reset : Perform : Resets the game, but asks user for confirmation first Save State : Perform : Saves the state (Equivalent to default F2), but asks user for confirmation first Load State : Perform : Loads the state (Equivalent to default F4), but asks user for confirmation first Pick State : Perform : Allows user to select the state position to use (Equivalent to default F3) Quit : Perform : Quits ZSNES ---------------------------------------------------------------------------- ----------------------------------------------- - II.) The Quick Menu (Displayed as an Arrow) - ----------------------------------------------- Perform : Allows the user to quickly select the last 10 games loaded off the GUI. Also allows the user to freeze/clear the list. Tip : You can create a favorites list by first clearing the list then loading up all the games (last game loade
File name Zsneswfaq.txt

_[ ZSNES Windows Frequently Asked Questions ]______________________________ [GENERAL ISSUES:] Q: Why does ZSNESw crash and give me an error with dinput.dll? Q: Why do I get a black (or corrupted) box when I start up ZSNESw? Q: Why in the GUI under Config/Options are some of the choices gone? Q: How do I use CD-ROMs with ZSNESw? Q: Why is netplay choppy/slow? [SOUND COMPATIBILITY ISSUES:] Q: Will ZSNES Windows be able to use my sound card now? It wouldn't work for me in the DOS version. Q: How come I don't get any sound? Q: ZSNES Windows tends to have some static when playing games is there any way to remove it? Q: How come stereo is reversed? [VIDEO ISSUES:] Q: Why do I get a dark line every quarter inch roughly on my screen when I Q: In the Video section where I set my resolution what do those letters stand for to the right of the resolution? Q: Will ZSNES Windows support a 3DFX graphics mode? Q: Are there transparencies in ZSNES? Q: How come the graphics are really screwed up? [GAME COMPATIBILITY ISSUES:] Q: Why doesn't *name of game* work on ZSNES? Q: Can you get *name of game* working by the next release? Q: Why is *name of game* not working in v.*version #* of ZSNES? It was working before. Q: When do you think you will emulate the *DSP/SFX chip? My favorite game *name of game with chip* won't run without it. Q: This game tells me that it is not compatible with the MultiTap (or an external device attached). What should I do? Q: How do I improve the compatibility of ZSNES? Q: Why am I experiencing problems with Chrono Trigger? Q: Why doesn't Star Ocean/Street Fighter Alpha 2 work? Q: Can you guys get Star Ocean/Street Fighter Alpha 2 to work? [SPEED ISSUES:] Q: Why is ZSNES slow? Q: Can you please make ZSNES faster? Q: Can you implement dynamic recompilation into ZSNES? Q: Why does the game slow down even though I'm using auto frame rate and the FPS is pretty high? [[KEYBOARD/JOYSTICK ISSUES:] Q: Will ZSNES Windows now be able to use my Windows Joystick/Gamepad? Q: Why can't I press more than 2 keys at a time? Q: How come my joystick keeps holding in one direction? Q: How do I use both my Keyboard and Joystick for the 1st player? [CHEAT ISSUES:] Q: How come the game genie codes don't work? Q: How do I use .CHT files? Q: Why doesn't ZSNES support multi-line codes? [FREEZING/CRASHING ISSUES:] Q: When I load a ROM, how come ZSNES crashes? [MISC:] Q: How does the auto .IPS patching feature work? Q: What is this sdd1dat.dat file I keep getting? Q: Where do I get the games? _[ GENERAL ISSUES ]________________________________________________________ Q: Why does ZSNESw crash and give me an error with dinput.dll? A: If you get this error, download and install the latest version of DirectX which is located at www.microsoft.com/directx If you already have the newest version of directx installed for a wh



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