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Babya Logic Reference
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Babya Logic 2 Reference © 2006 Babya Software Group
Contents
Welcome
Introduction
What Is Babya Logic?
Some other Babya Logic features include
About This Manual
10 11
11 12 14
Installing Babya Logic
To install Babya Logic on Microsoft® Windows®
Installing the Mac Applications
Installing Emagic Synth Pack 1
Installing Babya Logic on Mac OS X with Darwine not installed
Install Babya Logic on a Mac without Darwine
Freetype
Darwine
17
17 18 18 21 22 22 22
1 Using Babya Logic
Input Options
Mouse Input
Editing MIDI
Transport
The Transport bar
Standard MIDI
Exporting Standard MIDI Files
Preparing the Song
Saving Standard MIDI Files
23
23 23 25 29 29 30 30 30 30
3 Arrange Window
Overview
Opening the Arrange Window
Tracks
Tracks Overview
32
32 33 33 33
4. Projects
36
Saving Projects
Opening Projects
Exporting to MIDI
WAV Banks
To set up a WAV bank
36 36 36 36 36
5. Audio in the Arrange Window.
Regions
Creating Regions
Inserting Audio Using the Pencil Tool
Inserting Babya Loops
Editing Regions
Adjusting Tempo
37
37 37 38 38 38 40
6. Babya Audio Editor
Babya Audio Editor--Introduction
Using Babya Audio Editor
Opening the Audio Window
Layout
Overview
Audio Recording
Other ways to record
Playing your edited audio in Babya Audio Editor
44
44 46 46 46 46 47 47 48
7. The Environment
Environment--Introduction
Layers
Opening the Environment Window
Basic Operation
Other Options
50
50 51 51 52 54
8. Logic's Mixing Facilities
Babya Audio Mixer
Babya AU Host & Babya Effects Rack
55
55 56
9. Babya Score Editor
Score Editor--Introduction
Elements of the Babya Score Editor Window
57
57 57
The Main Working Area Notation Concepts
Basics
Staff Display...
...in Relation to the Position and Length of MIDI Regions in the
Arrange Window
The Score Editor Window
Basic Elements for Score Display
General Appearance
View Menu
Input Methods in the Score Window
Score Display Options--a Survey
Printout
Graphic Export
Scoring Music Mouse Input
Input
To score music
The Part Box Selecting and Inserting Part Box Objects
Using Floating Palettes
Text Input and Display
The System Text Styles
Inserting Text
65 66 66 67 67 64 64 65 58 59 59 59 59 60 60 61 61 61 61 63 63
10 Babya Piano Roll Editor
Babya Piano Roll Editor Overview
Opening Babya Piano Roll Editor
Babya Piano Roll Editor Display
Pitch/Note Names
Position
Chord Recognition
68
68 68 68 68 68 69
11 Babya Loops
What are Babya Loops The Loop Browser
70
70
To add an Babya Loop to your song
Babya Loops Utility
Babya Loop Player
72 72 73
12 Babya AU Host
Babya AU Host Overview Babya AU Host Window
To use a generator or effect
74
75 75
13. Babya Effects Rack
Babya Effects Rack Overview
Synthesizers
To open and use the effects rack
76
76 76
14 Babya iGrab
Overview
Requirements
Using iGrab
78
78 78 78
15 Advanced Features
Editing MIDI Data
Overview of Babya Sound Canvas/Transform Editor and the
Roland® SC55
To open the Babya Sound Canvas or Transform Editor Babya On-screen Keyboard
The Babya On-screen keyboard interface
To use Babya On-screen keyboard
80
80 80 80
80 81 81
16 MIDI Regions
MIDI Regions Overview
Creating a MIDI Region
Creating an Empty MIDI Region
Deleting MIDI Regions
Retrieving Deleted MIDI Regions
82
82 82 82 82 83
17 Step Sequencer
Step Sequencer Overview
Babya Step Sequencer
84
84 84
18 Working with Music & Video
85
Babya MusicBase
Babya MusicBase Overview
To open Babya MusicBase
Playing Music
Babya QuickTime Studio
Babya QuickTime Studio has the following capabilities
QuickTime 7 Pro features you can use in Babya QuickTime Studio
85 85 85 86 86 86 86
19 Mastering Music
Exporting your music for mastering
Mastering Music
87
87 87
Welcome
Welcome to the Babya Logic Reference manual! In it you'll find descriptions of the most essential aspects of Babya Babya Logic's interface, commands, and menus in the Using Babya Logic chapter. These descriptions are often paired with instructions or examples for accomplishing specific tasks. Chapter 2 discusses the use of Babya Logic's Transport functions and covers the navigation of your Babya Logic projects. The following chapters will provide you with an overview and complete description of all parameters and functions available in each of Babya Logic's editing and file handling windows. You will learn how to make use of the arranging, recording, and editing facilities available--for MIDI and audio data--in these chapters. Later chapters discuss mixing, automation, and Babya Logic's preferences, Song settings and export options.
Introduction
Recent years have seen a revolution in the use of personal computers for creating music. Music projects that until recently would have required an array of professional studio equipment can now be completed in a home or project studio, using a personal computer and readily available resources. A personal computer with a fast processor and enough RAM can now serve as a workstation for recording, arranging, mixing, and producing complete music projects, which can be played back on the computer, burned on a CD or DVD, or distributed over the Internet.
What Is Babya Logic?
Babya Logic is an integrated system for composing, producing, and scoring music, built specifically for Microsoft Windows and some applications can be used with Macs. Musicians can create professional sounding original music compositions, royalty-free soundtracks, for instance- Final Cut Pro or Premiere video projects, and more. Babya Logic allows you to build musical arrangements using MIDI and software instruments alongside audio recordings of acoustic instruments, vocal performances and prerecorded audio files. You can freely combine and arrange loops plus MIDI and software instruments in Babya Logic's Arrange window, add professional-quality effects, mix your music in stereo, and export the final mix to a standard audio file or a CD that can be played on any multimedia-equipped computer, home stereo or imported into Final Cut Pro or other applications. Babya Logic includes the following features, amongst many others: · Record MIDI information via connected MIDI input devices, such as keyboards, and play back this information via any connected MIDI device or Babya Logic's integrated software instruments. · Create, arrange, and edit MIDI projects, and print out musical notation via a printer
connected to your computer. · Digitally record acoustic and electric instruments or vocal performances, live into your projects, and process these audio recordings with Babya Logic's real-time effects. · Make use of the integrated software instruments, including: ES1 and UltraSynth or thirdparty instruments. · Load songs or channel strips from Babya bMix, and edit them, making use of the additional processing and editing possibilities afforded by Babya Logic . · Mix your MIDI and audio tracks, including effects and software-based instrument settings, via a sophisticated total recall mix automation system. Babya Logic includes highquality effects plug-ins that you can use in your projects. You can also install thirdparty effects in the Audio Units plug-in format on Macs using Babya Logic's AU Host. · Adjust tempo and transpose MIDI regions. · Several types of step/melody sequencers-Babya Logic Pro only · Work in real time: You cans work on Babya Logic projects in real time, adding, and editing audio and MIDI parts while the project is playing, and hear the results of your changes immediately. · Use existing loop libraries: Babya Logic supports Babya Loop files, and is compatible with a wide variety of existing audio file types. · Locate and preview files easily: The Babya Loop Browser, part of the Babya Logic interface, provides powerful file browsing and search features, making it easy to locate loops. · Mix Loops recorded at different tempos and keys
Some other Babya Logic features include
Babya Logic: Create, edit and compose music with over 100 built-in MIDI instruments Babya Visual Music: Visually record and play music Babya bAudio: Professional audio recording Logic Scorer: Compose and print music scores & sheet music Babya SampleStudio: Mix and record sound samples Instruments & Synths: Babya CS80 Casio style MIDI keyboard instrument Babya UltraSynth Generate quirky and intriguing sounds with this DirectX based synth Guitar Amp Pro: Create & tune sweet custom guitar chords from arena to funk, live or in studio and control MIDI instruments. Babya EXM :
Generate the wildest sounds imaginable using 2 oscilloscope with support for custom defined envelopes Babya EFM : Play cool and classy FM sounds using this keyboard based synth. Babya ESE : Funk and techno sounds of the 1980's can be recreated with Babya ESE-a beep based synthesizer with a custom music generator application included. Babya EVB1: Easily create binaural music tones with this interesting synth. Babya Sculpture Create and play music with Babya Sculpture-includes a easy to use drum machine and keyboard. Babya RingShifter: Create interesting and unique sounds and tones with a minimum of fuss Effect Plugins: Babya Audio Effects Studio: Quickly audition sound files with gargle or echo effects SoundGen: Quickly produce PCM audio files with ADSR support Bass Maker: Create electrifying & thunderous bass based music Utilities: Babya MusicBase: Easily organize any music collection such as music created with Logic Unleashing the Next Wave : Logic Pro features a wide selection of instruments and effects, state-of-the-art loop composition tools, offering a highly productive system that will change the way you compose, record, edit and mix music in any studio environment. Tap Into Greater Power : The music management application- Babya MusicBase, in Logic Pro offers a plug-and-play solution that provides the ability to simplify media management. Simply catalogue your entire music library . The result is an audio and music production system with ease of use and power that was previously unimaginable --quickly open any media file with a minimum of fuss.
Dynamic Creation : Innovative software instruments solidify the program's outstanding sound generation capabilities -- in the studio and on stage. These new options expand the already comprehensive array of instruments available, broadening the sonic potential of your PC .
Simulate any sound with breathtakingly natural timbre and resonance in Sculpture, a component modeling synthesizer. Create hypnotic rhythms using Babya MicroKit , a beat-box with over 100, recordable percussion sounds and virtually unlimited parameter adjustment. Low-latency MIDI processing provides control over external sound devices, software instruments and effects. Infinite Loops : Loops browsing and editing in Babya SampleStudio enable you to mix and edit audio files in real time. Babya Loops let you work more efficiently and provide better workflow than conventional file formats-storing sounds in editable sound banks. When you open Babya Loops, SampleStudio imports them as wave-sequences with the originating instrument and effect settings intact. This allows you to change and record new audio samples quickly and non-destructively-- something you could only dream of with standard audio loops technology. Logic also uses this functionality when you import bMix compositions, preserving every detail as you migrate the sessions for editing and producing in a truly professional environment. Stellar Audio Performance : Babya Logic turns Windows into a digital audio workstation that meets the highest demands for audio quality. It supports audio at any resolution and sample rates of up to 192kHz for both audio recording and playback of internal software instruments. Easily import MIDI files from Babya Logic into any digital audio workstation and export back to MIDI. Babya Logic offers a variety of effect plug-ins, including Guitar Amp Pro, for amp modeling. 32bit and 64-bit support provides enormous headroom for internal processing, making it nearly impossible to overload the signal -- even during mix-down to 16-bit audio for CD release. In other words, Logic Pro delivers excellence
About This Manual
This book is the final arbiter on all things in Babya Logic , and covers all areas of the program in detail. You will find descriptions of the most essential aspects of Babya Babya Logic's interface, commands, and menus in the Using Babya Logic chapter. These descriptions are often paired with instructions or examples for accomplishing specific tasks. Chapter 2 discusses the use of Babya Logic's Transport functions and covers the navigation of
your Babya Logic projects. The following chapters will provide you with an overview and complete description of all parameters and functions available in each of Babya Logic's editing and file handling windows. You will learn how to make use of the arranging, recording, and editing facilities available--for MIDI and audio data--in these chapters. Later chapters discuss mixing, automation, and Babya Logic's preferences, Song settings and export options. Please note that all topics described herein were accurate at the date of publication. For up to date information on changes or additions made after printing, please refer to the Late Breaking News on the Babya Logic DVD or with the download version , and/or to the Update Info, included with each Babya Logic update. Conventions of This Manual... Before commencing, we'd like to cover the following conventions used in this manual. Menu Functions For functions that can be reached via hierarchical menus, the different menu levels are described as follows: Menu > Menu entry > Function
Important Entries Some text will be shown as follows: Important: Information on function or parameter. These entries discuss a key concept or technical information that should, or must, be followed or taken into account. Please pay special attention to these entries. Notes Some sections provide additional information or tips that will assist your use of Babya Logic . These are displayed as shown below:
Note: Information on function or parameter. Key Commands Many Babya Logic functions can be activated or accessed with key commands--computer keyboard shortcuts. The key commands mentioned in this guide are based on the standard Key Command Set. Where possible, we have also included the standard Key Commands for laptop users. These are based on the Portable Key Command Set..
Installing Babya Logic
This chapter shows you how to install Babya Logic To install Babya Logic, your computer must meet these requirements: · Intel® Pentium® 2.0GHz or AMD® Athlon 1.8GHz or faster processor (dual-core recommended) ·Microsoft® Windows® 2000/XP/2003/Vista (may work on Windows 98/ME but is not a supported configuration by Babya) ·A soundcard (5.1 or HD output recommended) ·MIDI device-either provided with Windows, or a hardware device ·Also supported-Mac with Intel processor and Boot Camp or some applications in Babya Logic can be used via Darwine or Linux with WINE.
To install Babya Logic on Microsoft® Windows®
1 If you downloaded the installer-see step 2. Otherwise, download the .iso image and burn it to a DVD and then insert the Babya Logic installation disc into your computer's DVD drive 2 Double-click the Install Babya Logic or Install Babya Logic Pro icon, then follow the onscreen instructions. 3 The Installer package runs a program to determine if Babya Logic can be installed. Click Continue. 4 Read the Welcome information, then click Continue. 5 Read the Software Licensing Agreement, click Continue, then click Agree. 6 In the User Information dialog, enter your first and last name. Entering an organization is optional. 8 Select the startup disk, then click Next.
9 Do one of the following: To perform an easy installation, click on the drop down list and select Easy Install. To perform a custom installation, click Custom Install, select the optional items you want to install, then click Next. 10 A summary screen will appear-click Next. The Installer displays a progress bar to indicate its status. A dialog appears once the installation is complete. You have now installed the Babya Logic applications.
Installing the Mac Applications
The Mac content (Babya AU Host, Babya Logic Converter) is in a separate folder or on the Babya Logic installation disc that you burned. If you downloaded Babya Logic-you can download the other files later. The installation steps for the media are similar to the installation steps for the applications. The difference is that you can choose a custom location to install the Mac applications . When you get to the volume selection step, you can click Continue to install the media at the default location, or choose a custom location.
Installing Emagic Synth Pack 1
Also included with Babya Logic is Emagic Synth Pack 1 Mac OS X with Darwine installed 1. Double-click on the Install Emagic Synth Pack 1.dmg 2.A welcome screen appears, click "Continue"
3. Read the read-me file-when ready, click "Continue"
4. Accept the license agreement (select a language if wished).
5. A sheet appears asking you to do so
6. Select a folder and volume to install the software-this can be changed
7. If you change your mind at any time, click "go back" to return to the previous installer screen
8.A Easy install screen appears-click "Install".
9. You must then enter your administrator password to authenticate .
10. Wait until it's finished installing-screens like the ones below appear.
11. Click "Close" to exit
Installing Babya Logic on Mac OS X with Darwine not installed
Babya Logic can be installed on Mac OS X-but requires additional software called Darwine to run. 1.Download Babya Logic from http://www.winsite.com/bin/Info?26000000037647 2.Download Freetype at 3.Download mci32.ocx at http://www.htsoftware.com/Miscellaneous/Download.htm, mabrymidi.zip at, and msvbm60.dll, mfc40.dll & mfc42.dll at:http://www.dll-files.com/dllindex/dll-files.shtml?mfc42 http://www.dll-files.com/dllindex/dll-files.shtml?mfc40 http://www.gnu-darwin.org/packages/ppc/print/ 4. 5.Download Darwine at:http://darwine.opendarwin.org/download.php 6.Extract freetype, msvbm60.zip, mfc40.zip & mfc42.zip & mabrymidi.zip and place in the folder you create later. 7.Enter freetype2's build directory by opening a Terminal window (find this in \Applications\Utilities: 8.% cd ../freetype 9.By default, freetype2's support for hinting TrueType fonts is disabled. US citizens using this library for commercial purposes might be liable for patent infringement by turning it back on; those of us to which US patents don't apply, or whomever may not care (I am not advocating infringement), edit the file include/freetype/config/ftoption.h and uncomment line 439 to read: 10.#define TT_CONFIG_OPTION_BYTECODE_INTERPRETER 11.Proceed as before: % ./configure && make && sudo make install 12.Create in Applications a folder-name it Babya Logic or Babya Logic Pro
13.Double click on Install Babya Logic Pro 14. Try running some of the Babya Logic applications-there won't be sound, but you should be able to use them.
Install Babya Logic on a Mac without Darwine
Get the latest x86 Darwine DP here: http://darwine.opendarwin.org/download.php Double click to mount and then drag the entire 'Darwine' folder into your 'Applications' folder.
Freetype
1. You will need the Xcode tools-download from http://developer.apple.com or look on your Mac OS X Install 1 DVD. If you have a unofficial Mac OS X, it is recommended to follow the instructions carefully -we won't support this setup (only Apple Macs with OS X are supported). ]2. Download Freetype here: http://download.savannah.gnu.org/releases/...-2.1.10.tar.bz2 and extract and go to that directory in the Terminal and type: ./configure && make && sudo make install
Darwine
3. You must have x11 installed on your system from your installation disc (/System/Installation/ Packages/ X11User.pkg). 4. Download this 'winetemp3' folder here: and extract it to your Desktop. 5. We are assuming you have the Darwine folder in your Applications folder already. COPY AND PASTE these lines into the Terminal: cp -R ~/Desktop/tempwine3 ~/.wine ln -s ~/.wine/drive_c ~/.wine/dosdevices/c: ln -s / ~/.wine/dosdevices/z: ln -s ~ ~/.wine/dosdevices/y: ln -s ~/.wine/drive_c/"Program Files" ~/Desktop 6. Run a Windows app (there are some samples in the 'Darwine' folder in your 'Applications' folder). After you successfully run a Windows app, you can delete the 'tempwine' folder on your Desktop. You can also move the 'Program Files' folder whereever you want. (This shortcut gives you easy access to "installed" Windows apps, it is otherwise hidden.)
1 Using Babya Logic
The following chapter will guide you through Babya Logic's basic interface elements, file handling options and common input techniques. You will also learn about a number of shortcuts and features that will accelerate your workflow, and assist you while learning about Babya Logic . Using the Mouse The mouse can be used in the following ways in Babya Logic : Clicking Place the mouse pointer on the object (button, input field and so on) and press the mouse button once. Double-Clicking The same as clicking on an object, but you press the mouse button twice, in quick succession. You can set a suitable interval between clicks in the System Preferences (Keyboard and Mouse pane or control panel). Grabbing or Clicking and Holding The same as clicking on an object, but you keep the mouse button held down. Moving or Dragging Grab the object, and move the mouse (keeping the mouse button held down) to the desired position.
Input Options
This section discusses the various methods available for interaction with parameters, and data entry tasks.
Mouse Input
Checkboxes Checkboxes are square boxes that are "checked" when you click them, in order to activate an option (or function). Click the checkbox a second time to remove the "check", and deactivate the option. Pull-Down Menus Pull-down menus open when you click-hold on certain input fields or buttons. You can select a function from within such menus by highlighting the desired item with the mouse, and releasing the mouse button. If you wish to select an item that is outside the visible section of the menu, · move the mouse over the top or bottom edge of the menu; the further you move it, the faster you will scroll through the menu. · hold down Shift as you do this. You can then release the mouse button, and use the scroll bar to the right of the pull-down menu to browse. When the mouse reaches the entry you wish to use, release Shift. Mouse as Slider You can set most numerical parameters (even note values or names) by grabbing the parameter value, and moving the mouse up or down. If the parameter consists of several separate numbers (song position, for example), you can adjust each number individually using this method. The keyboard's arrow keys: ------> (right) <------ (left)
(up)
(down)
can be used as well for changing slider values.
Using the Mouse for In/Decrementing Nearly all parameter values that can be set using the mouse as a slider (and even some of the pull-down menu parameters) may also be increased or decreased in single units
by clicking on the top or bottom half of the value, while holding down Control (Ctrl). Numerical Input: Double-clicking on a numerical parameter value opens an input field. The existing value is highlighted, and ready to be overwritten by a new entry. You can also use the mouse to make a partial selection in an input field (such as a spin box), so that only the highlighted part is overwritten. As long as the input field is open, the computer keyboard may only be used for data entry, and may not be used for key commands (with the exception of the main menu functions).
Editing MIDI
The following section describes the various region editing tools:
Draw Mode This mode allows you to place and erase notes. To place a note, move the cursor to where you'd like the note to start and press and hold the left mouse button. Then drag the cursor to the right to the desired note length (each column represents 1/16 note). Once you release the mouse button the note will be placed. To erase a note, move the cursor to the column where your note is and click the right mouse button. To see what instrument a note is, move the cursor to the column where the note is. The instrument number and name will be displayed above the music area on the left side.
Start / Insert Position Mode Clicking on the music area in this mode places the red column. This determines what part the song will start playing from when you press the play button. Also this is the position where notes will be added or erased when you use the Paste and Insert Space functions. You can also place the red column by clicking on the black bar above the music area while in any mode.
Select Area Mode This mode allows you to isolate a specific area for editing. The selected area will be highlighted in blue. Click with the left mouse button and drag to the right to select an area. After an area is selected you can extend it by clicking to the right of the selected area. If you click to the left of the selected area, you will deselect the previously selected area and start a new selection. Clicking anywhere in the music area with the right button while in this mode will deselect everything.
Copy Selection If there is an area currently selected (highlighted in blue), this function will copy that area into memory.
Cut Selection This will cut out the selected area and copy it into memory.
Paste (Overwrite) This function will paste from memory to the music area starting at the red column's position and overwrite the notes that were there previously.
Paste (Insert) This will insert a space the size of the area to be pasted before pasting it and will not overwrite any notes.
Insert Space You can insert one blank column at the red column's position with this button.
Return to Start This returns the red column and the screen's position to the beginning of the song.
Play This plays the song starting from the red column. The song automatically stops when it reaches the last note.
Stop Click this button to stop the song while it is playing.
Tempo This sets the tempo, or beats per minute, that the song is played at. For example, the default of 120 plays 120 quarter notes per minute, or 2 quarter notes per second. The range for Tempo is 20-300.
Instruments Select from 128 melodic instruments (0-127) and 47 percussive instruments (128-174). Selecting an instrument will change the current instrument for the currently selected track. Next time a note is placed it will be in the newly chosen instrument. If there is a selected area (blue highlight), all notes in that area on the current track will be changed to the new instrument. Percussive instruments (128 174) do not change tone so it doesn't matter what row you place them on.
Edit Track Use these buttons to select which track you want to edit. You can only place notes on one track at a time. The notes of the currently selected track will be in front of all other notes and appear darker. All other tracks will be dimmed. You cannot edit a track that is hidden.
Hide Tracks Use these buttons to hide up to seven tracks. When a track is hidden it will not be visible on the screen and cannot be altered in any way. This is useful if you, for example, want to copy the baseline of a song but not the melody. You can temporarily hide all tracks but the baseline, copy and paste it, then unhide all tracks. You cannot hide the track that is currently selected for editing.
Transpose If you'd like your song to be in a higher or lower key, use the Transpose function. Clicking once will raise or lower every note one semitone. If you have an area selected in blue only those notes will be affected.
Use Alpha Blending When this option is selected the red, blue and green highlighting bars will be semitransparent rather than a crisscrossing pattern. This takes more processing time and also may not work on some computers. Reverse Notes This reverses the song so that it is backwards compared to the original. If an area is selected in blue, only that part will be reversed. Flip Notes This basically flips your song upside down. The notes are still the same distance apart from each other vertically so they harmonize with each other, but the high notes are now low and the low notes are high. If an area is selected in blue, only those notes will be flipped.
Transport
In this section, you will learn how to move to different parts of the song, start and limit passages, and to isolate and audition specific portions and components within the song. In short, you'll learn all about Logic's Transport function.
The Transport bar
The Transport bar is used to control and display Logic's recording and playback functions. These are the different sections of the transport window: Transport buttons (see "Transport Buttons" on page 79) Play-plays your composition Stop-stops playing Return to start-this returns the red column and the screen's position to the beginning of the song. Position display, Locators-are highlighted in green as they progress across the screen.
To open the Transport window: Select Windows > Transport, or press Ctrl-7. To close the Transport window Select View > Hide Transport to hide
Standard MIDI
Standard MIDI files are not specific to a particular sequencer program, or type of computer. They contain the following information: · MIDI events, including time positions and channel assignments · Names of the individual tracks · Tempo changes · Copyright marks Babya Logic supports the importing and exporting of Standard MIDI file formats 0 and 1: · Format 0 can contain one track. · Format 1 can contain multiple tracks. Neither format recognizes any division of a track (into several MIDI Regions, for example).
Exporting Standard MIDI Files
If you want to play a Logic song on another sequencer, you can do so by saving it as a Standard MIDI File. Consult the other sequencer's instruction manual to see what Standard MIDI File formats it can read. Any sequencer should be able to interpret at least the type 0 file format.
Preparing the Song
Due to limitations of the Standard MIDI File format, you should prepare your Logic song in the following way: · Neutralize all playback parameters with the normalize function (select them all by pressing Command-A, then select MIDI > Region Parameters > Normalize Region Parameters) · Convert all tempos to 120bpm
Saving Standard MIDI Files
To export your Babya Logic composition to share with others or to import into another programlike Apple Logic or GarageBand, go to File>Export>MIDI File.... A save dialog box appears-type in a filename in the File Name input field and select a folder to save to. Click Save.
3 Arrange Window
The Arrange window is the heart of Babya Logic. It is the view that you will see most often when working with the program. You will learn all about the different interface elements, functions, and features of the Arrange window in this section. You will also discover how to handle both MIDI and audio tracks plus a number of other important techniques.
Overview
The Arrange area is where all MIDI and audio information is recorded, on horizontal tracks. Individual MIDI recordings are called MIDI Regions, audio recordings are called Audio Regions. Both Region types are displayed as horizontal "beams". Above the Arrange area is the Bar Ruler, which displays position information.
To the left of the Arrange area is the Track List. This is where you determine which (Audio) Object should play the MIDI or audio information on each track. As the Regions are arranged graphically, you can also use specialized mouse tools from the Toolbox to help you perform different operations. The Region Parameter box is used to set playback parameters, such as transposition-you can make various settings for these Objects-tempo and transpose in the Object Parameter box at the top.
Opening the Arrange Window
The Arrange window can be opened by selecting Windows > Arrange in the main menu, or by pressing Ctrl-1. Note: Many Arrange window features apply to MIDI and Audio Regions, but some are only relevant to one or the other. This chapter describes general and MIDI features.
Tracks
A track is where audio signals and MIDI events are recorded (into Regions and MIDI Regions, respectively). They are stacked vertically and extend horizontally across the Arrange area. Most of the functions described in this section are identical for MIDI and audio tracks. Babya Logic has up-to 8 tracks, with 30 note ranges.
Tracks Overview
There are basically three types of tracks: · Audio tracks: for playback, recording, and automation of audio signals. · Audio Instrument tracks: for playback, recording, and automation of MIDI data sent to software instruments. · MIDI tracks: for playback, recording, and automation of MIDI data sent to external MIDI devices.
Each track is numbered from top to bottom in the Track List. During playback, a small level meter appears next to the track number.
For MIDI or Audio Instrument tracks: This indicates the velocity of the recording, and turns red to denote a maximum velocity value. For audio tracks: To the right of the track number (and possibly, the Stop, Record, Play buttons--dependent on track type and View menu settings) is a name. If you wish to route a track (containing MIDI events in a MIDI Region) to a MIDI sound generator or software instrument, select a suitable instrument as the track destination. If you wish to route a track (containing audio data in an Audio Region) to a specific audio channel number, select the desired audio channel (via the MIDI Device menu as the track destination. Note: Strictly speaking, tracks don't need to be routed to an instrument or audio channel, as you can assign any Object to the output of a track. The track data could conceivably be sent to a folder, or directly to a MIDI port (a MIDI Region). Obviously, audio data would not be understood by a MIDI sound module, so there is no point in routing a track that contains audio data (in a Region) to an instrument. Similarly, there is no point in routing a track that contains MIDI data (in a MIDI Region) to an audio channel. To aid understanding, we will use the term "instrument" rather than "audio channel" (or the correct, but long-winded, "track data destination object") in this section. Selecting a Track You can select a track by clicking on its name in the Track List after choosing the select tool (the icon looks a bit like a paper shredder). This also selects all Regions on the track (or if the Copy function is switched on, it only selects the Regions that fall within the defined Copy area). Each selected area will be highlighted in blue. Changing Tracks While Retaining Your Selections If you click on a new track while playing , the track will be selected without changing the existing selection of Regions. Creating Tracks To create a track, use the Track buttons (1-8). The new track is created at the currently selected track position, and all ensuing tracks (below it) are disabled down.
Copying a Track If you choose Copy from the tool bar when editing a track, a copy of the track is created at the destination position when pasting . All selected Regions on the old track are also moved to the new track.
Moving Regions onto a Track Draw a MIDI region with your mouse-they can be from different tracks onto the selected track. The time position of all Regions is retained. Deleting Tracks To delete the selected track, right-click on a segment. Muting Tracks Both MIDI and audio tracks can be muted by deleting segments If the Mute buttons are hidden--to save space--you can still mute a track to the left of the track number. Selecting an Instrument Click-holding on an Instrument's name (or icon) in the Instrument drop down List opens a pull-down menu. The numbers represent each sound of the General MIDI set-from 0-127. This is where you select and assign Instruments to a track. Hide tracks Tracks can be hided by selecting a track number from the bottom part of the track list Multiple Tempos To add more than one tempo-use 2 or more tracks with the Tempo slider being adjusted as you go.
4. Projects
Babya Logic has many useful features for organising your musical compositions.
Saving Projects
Be sure to go to File-Save to save your composition as a MIA file. This will avoid data corruption and loss.
Opening Projects
You can easily continue your composition by opening a saved project-either a Babya bMix or Babya Logic file (each uses a common file format-MIA). To open a project, just go to File-Open. Select a file to open in the window that appears, and then select Open.
Exporting to MIDI
To export your Babya Logic composition to share with others or to import into another programlike Apple Logic or GarageBand, go to File-Export-MIDI File.... A save dialog box appears-type in a filename in the File Name input field and select a folder to save to. Click Save. Also see the section on Standard MIDI, in Chapter 3.
WAV Banks
Babya Logic includes Babya SampleStudio- use this to create banks of favorite WAV files.
To set up a WAV bank
1. Go to Start-All Programs or Programs and choose Babya Software Group>Babya Logic>Babya SampleStudio to start this application 2. Load some WAV files (if you download the loop library, there's plenty to choose from) 3. Save your open WAV files as a bank-go to File-Save Sample Bank.
5. Audio in the Arrange Window.
This chapter discusses at the importing, creation, editing, and handling of Audio Regions in the Arrange window. You will also learn a number of automated recording techniques, discover crossfading, looping, and tempo matching. Further to this, you'll find out about the Babya Live spectrum viewer which allows you to see the live waveform of a audio file
Regions Creating Regions
MIDI Regions are containers for MIDI events in the Arrange window. Containers for audio data are referred to as Audio Regions, or simply Regions. Audio Regions can be compared to MIDI Regions in the ways that they are used and edited. Basically you use Babya SampleStudio-that can easily accessed within Babya Logic When you record audio in real time, Logic not only creates an audio file on the hard disk, but also automatically creates a Region, which represents the recorded audio file. Regions can be seen in both the Arrange window (on tracks), and in the Audio spectrum viewer & in Babya SampleStudio.
Inserting Audio Using the Pencil Tool
Audio can be inserted on Audio tracks by Shift-clicking at the desired Arrange window position with the Pencil tool. Use your mouse to drag a region out on to a track. The length of new Regions inserted in this way defaults to the complete file length, which can be freely edited later. For your convenience-here is what the pencil tool looks like:
Inserting Babya Loops
Babya Loops are special types of audio files. The insertion method for Babya Loops is different to that of other audio file types. Further information can be found in the Babya Loops section (see "Babya Loops" on page 62).
Editing Regions
This sections describes the ways to edit regions. Dividing Regions When you divide a Region using the pencil tool, you create two new Regions. The newly created segments of the Region are after the original. Region Display Babya Live Spectrum Viewer displays the actual of an audio file, all the way down to single sample resolution (at higher levels). Access this by going to Audio>Spectrum Display
Resolution When selecting a cut point with the Scissors tool, you can move backwards and forwards in steps of one division. Erasing Regions Regions can be erased by either; selecting them and pressing the right mouse button, or by clicking on them with the Eraser tool.
Copying Regions Creating New Regions Copies of Audio Regions are made in exactly the same way as MIDI Regions--by duplicating them. This automatically creates a new Region in the Audio window. This allows you to alter the start and endpoints of the copied Region independently of the original. It is comparable to a genuine copy of a MIDI Region, which is created in the same way. Using an Existing Region More Than Once You can also create another version of the same Region in the Arrange window--a cloned Region, if you will. To do this, select a area with the select tool, then click on the copy and paste tools. This is comparable to an alias of a MIDI Region, which is created in the same way. Whenever you adjust the start or endpoints of any of these Regions, all other cloned Regions will also be adjusted.
Making Multiple Copies of Regions You can make multiple copies of both Audio and MIDI Regions with the copy tool. This function creates clones of the Region (the Regions are not independent). Moving Audio Regions You can grab Audio Regions in the Arrange window with the mouse, and move them around, just like MIDI Regions. Transposition: The Transposition tool ( ) is used to modify global transposition events, which affect the transposition of both Audio and MIDI Regions. In MIDI regions, it changes the actual MIDI events themselves. Despite this data change to events, the Transposition track
works "non-destructively", as the global transposition of MIDI Regions can be changed multiple times, without actually altering any information. If the Transposition track is set to zero, Regions (and the events they contain) are played back as originally recorded.
Adjusting Tempo
The Tempo track displays tempo changes as a slider. Note: If there is enough space in the Tempo text area , the tempo will be indicated numerically (in bpm - beats per minute) alongside each node. The Tempo slider: Looks a bit like a number line:
Insertion of Tempo Changes Tempo events are inserted by a change of the tempo slider (with the Pointer) or by using the keyboard left/right keys. Watch the text below and don't release the mouse button until the intended tempo and position are indicated exactly.
Deleting Tempo Changes To delete a tempo change, select it by sliding the Tempo slider away from the tempo you set before. Alternately, you can slide to and from with your mouse. Continuous Transition Between Different Tempi To create a continuous transition between two tempi, choose a second track and place notes with the pencil tool (above or below) , and slide the tempo slider to a desired amount. A different tempo will be the result. Moving and Copying Tempo Changes To move a tempo change, selecrt the area you changed with the select tool (see page 18 and paste to a different part of your composition. To copy it, do the same without cutting it. Tempo events can also be copied by using the standard Copy and Paste procedure. The SPL will determine the position for the first pasted event.
More About the Tempo Track ·Tempi can be from 20-300
MIDI and Audio Regions Compared
The following overview sums up the main differences between Audio and MIDI Regions.
There are some notes at the bottom of the table to clarify the most important points.
Feature MIDI Composed of discrete Yes data Can be given names Can be freely positioned Yes Yes Audio Yes
Regions-Audio Regions No, because Regions are just references to parts of audio files
Yes Yes Yes This affects the Audio Region, but not the position of the audio waveforms relative to the time axis of the sequencer creates a new Audio Region
Left or right corner edit Yes
Can be cut with the Scissors too Velocity Region parameter available Transpose
Yes
Yes Yes Yes
Naturally, some of the parameters that can be applied to MIDI events have no effect on audio signals. Equivalent operations for most of these are available as destructive edit operations in the Sample Edit window. The fundamental functions (such as a freely determinable position and length, the ability to create complex arrangements with the aid of multiple tempi, and the ability to name, mute, and solo) are generally available to all types of Regions
6. Babya Audio Editor
The Babya Audio Editor provides an overview of all audio files used. It also offers a number of simple editing and looping facilities that simplify audio file handling.
Babya Logic's Babya Audio Editor can be used to perform copy & play audio portions, zoom in on, and save WAV files with a minimum of fuss. Babya Audio Editor load ".wav" files of your choice, after which you have selection, zoom, loop, and paste as new file file Options. Babya Audio Editor will name your "selection" as 'Untitled#.wav' in the current folder-the resulting file can then be opened by other software, like Babya Wave Analyzer.
Babya Audio Editor--Introduction
Logic's Babya Audio Editor allows you to access any digitally stored audio recordings (audio files) on your hard drives, in the most common Macintosh & Windows formats: AIFF (Audio Interchange File Format) and Wave (.WAV) format files. You can open live recordings from Babya bAudio Express, too. Several other audio file formats are also supported, including; MP3, AAC, WMA with the Babya Plug-in Pack.
By default, recordings made in Babya Audio Editor are stored in the WAV format. You can change the recording format to AIFF or WAV via Babya Audio Converter (Mac users can use Logic Converter for this instead)
Audio files imported into Logic can be at any supported bit depth and sample rate. Logic supports bit depths of 16, 20, and 24 bits, and sample rates of 44.1, 48, 88.2, 96, and 192 kHz. Babya Audio Editor performs a real time, native sample rate conversion.
Using Babya Audio Editor
The Babya Audio Editor is used to organize all audio files that are used in a Logic song. It doesn't matter whether these audio files have just been recorded, or whether they were copied weeks ago from a CD-ROM onto the hard disk. The Babya Audio Editor gives a Logic song access to any compatible data on the hard disks. The Audio window contains no positioning information about the files it lists. In fact, files that are not yet in use in the arrangement may be added to the Babya Audio Editor widow. Files are assigned to a separate window. The Audio window can be thought of as an audio file catalog for the song. It also provides an overview of Regions that have been defined from each audio file. You can define new audio files and Regions and edit, loop and delete, or rename existing ones in the Babya Audio Editor window. When edited here, the accuracy is limited to units of 256 sample words. To make more precise edits, use Babya SampleStudio The menus of the Babya Audio Editor window contain all operations related to the administration of audio files and Regions.
Opening the Audio Window
Select Audio > Babya Audio Editor (or Ctrl-9) to open the Audio window. You can open several Audio windows at once (even within one session)--to use different zoom factors, for example. You can create as many Regions as desired from the same audio file. There are no length limitations to Regions, as long as they don't exceed the length of the source audio file.
Layout Overview
On the left side of the Babya Audio Editor window, you'll see a column. At the top, you'll see the
mode buttons, and at the bottom, the tools. Further to the right, Region waveforms are displayed graphically, in the large white area of the window. A Region is shown as a boxed, black, or colored area, while the rest of the audio file is shown in light gray, indicating that this part of the audio file is not used for the Region. The window looks like:
Zoom Functions The Zoom Bar at the top right can be used to enlarge or reduce the vertical display. The Zoom Bar at the lower left is for enlarging or reducing the horizontal display size-- altering the time display of the Regions. Waveform information Babya Audio Editor also displays the SMTPE, and hertz information for the opened file.
Audio Recording
Creating Audio Tracks To create an audio track, you must first open bAudio. In Babya Logic go to Audio>Record New Audio. Arming Tracks First Method: · Click the button marked with an circle. Second Method: · Press Ctrl-R Signals will be recorded during this time. Depending on the number of tracks required, Logic will pause for a short interval between the time you press the Record button, and the start of recording.
Other ways to record
Live Recording You can actually engage recording while playing audio in, iTunes for example--"on the fly". To do this, open bAudio by going to Audio>Live Record.
The bAudio Express window looks like:
After you've made your first audio recording in a song, you should not make any further adjustments to the tempo of the song. Decide on a tempo, and any changes in tempo, well before the first audio recording, and stick to it. Audio recordings have a fixed playback rate, and can only be matched to new tempos if you're prepared to go through a great deal of hassle. The time compression/expansion algorithms available in Logic only permit you to match audio to new tempos when the tempo differences involved are relatively small; if you try and use them to significantly change the tempo of your recordings, audio quality may be significantly compromised. Note: You can, of course, change your audio recordings into Babya Loop format files. This file type makes transpositions and time stretching tasks much easier (see "Babya Loops" on page 62). Stereo Recordings Stereo recordings will normally be saved as Stereo files.
Playing your edited audio in Babya Audio Editor
The Mode Buttons The mode buttons allow you to select different operating modes. These affect both the display and the playback of Regions in the Babya Audio Editor window. Monitoring You can play Regions directly in the Babya Audio Editor window. This monitoring is not related to the time axis of the sequencer. There are several ways to play a Region: Playing From a Specific Position Click-hold the desired Region in the waveform display with the mouse. Playback starts when you click the play button.
This allows you to play specific sections. Playback stops as soon as you release the play button. Playing the Whole Region If you want to play an entire Region, highlight its name in the list. Now click the button featuring the speaker symbol to start playback. Click the button again to stop playback. You can also start or stop this type of playback with the Play/Stop Region key command.
Region Cycle Regions may be looped continuously during monitoring. To switch "Region cycle" on or off, click the button featuring the loop symbol. This mode applies to all Regions in the Babya Audio Editor window. This cycle setting only affects monitoring in the Babya Audio Editor window, and has no effect on song playback. Audio Recording For details on preparations for audio recording, please refer to the relevant sections in the bAudio section (see "Audio Recording preparations with bAudio" on page 111).
7. The Environment
The Environment is Logic's "brain". It allows you to control all MIDI input and output. Beyond basic input and output handling, the Environment can be used to process MIDI data in real time, and can even be used to create processing "machines", such as virtual rhythm generators and step sequencers, or complex synthesizer editors.
Environment--Introduction
The Environment refers to Logic's "virtual" environment inside your computer. It was developed to allow you complete control over your MIDI setup from within Logic. Imagine that the Environment window provides a virtual view of your MIDI studio. In order for this to work properly, you need to connect the different Objects in the
Environment via virtual MIDI cables-you can use MIDI Yoke for this . This allows you to control the overall MIDI signal flow.
Layers
As you can probably imagine, the Environment can quickly fill up with a large number of Objects. To keep things organized, you can assign Objects to different display levels, referred to as "layers". Think of these layers as being different, partial views of the overall Environment. Naturally, you can easily connect Objects between different layers.
Opening the Environment Window
To open an Environment window, select Windows > Environment (default key command: Ctrl-8).
Basic Operation
Layers Layers are "display levels" of the Environment window. They allow you to configure the Environment's display, allowing you to view and work with specific groups of related Objects (Audio Instruments, for example), rather than dealing with all Environment Objects at the same time. The name of the current layer is displayed in the Layer box. The distribution of Objects on different layers has no affect on their function--it's simply a system of organization. There are some exceptions: Objects in the Global Objects layer also appear on all other layers; and the All Objects layer shows all Environment Objects in a list.
Creating Layers Selecting **Create!** from the layer pull-down menu creates a new, empty layer called "(unnamed)", at the end of the list. You can add a new layer above the current position in the list by selecting Options > Layer > Insert.
Deleting Layers You can remove the current layer from the list by selecting Options > Layer > Delete. As all Objects contained in the layer are also deleted. Special Layers The position (and existence) of the first two layers is protected, and they cannot be deleted: All Objects The top layer in the pull-down menu always displays all Objects in the Environment. The Objects in this layer are normally shown as a list. (You can change this in the Environment's View menu, but doing so is not recommended.)
Hiding/Showing the Cables Choosing View > Cables toggles the display of cables. This also hides/shows the positioning bar to the right of the individual Objects (used for moving and sizing of several Environment Objects). Background If the cabling and Object positions are protected, and the cables are hidden, the background color changes. This usually looks better for virtual mixing desks and fader setups.
Other Options
ASIO Device List Selecting View > ASIO, opens Babya ASIO Device Viewer-listing any ASIO outputs. Objects Creating Objects When you select an Object type from the New menu, an Object of this type is created in the current layer. You can copy existing Objects by dragging an Object while holding down Option. Cabling is preserved; so groups of Objects copied in this way will be connected in the same way as the originals. (When you copy a single Object, only its output cables are preserved). Deleting Objects Click with the Eraser tool, , to delete all selected Objects.
Moving Objects You can move Objects by grabbing their icon or name, and dragging them to the desired position. The surface of Keyboard and Fader Objects is used for their operation. You must therefore either grab the name (if available), or the positioning bar to the right of the Object in order to move them. If you hold down Shift, you can also grab Keyboard or Fader Objects by their surface. Remember to first deselect any other selected Objects by clicking on the layer background, to avoid moving them as well. Assigning an Object to the Selected Track You can assign any Environment Object to the selected Arrange window track by clicking on the Object with the MIDI Thru tool.
8. Logic's Mixing Facilities
Logic provides you with different Mixer windows, designed to make mixing a painless and intuitive process. Babya Logic's two major Mixer windows--the Audio Mixer and the Track Mixer--are the topic of this chapter. We will first have a close look at the specific characteristics of the Audio Mixer. Before we move on to the Track Mixer, we will provide you with detailed information on Audio Objects, which are the building blocks of the Audio and Track Mixers. Finally, you'll get in touch with all of the Track Mixer's special features
If you compare both Mixer windows, you can see that they look quite similar. There are, however, some differences in the Parameters area: The Audio Mixer is a layer of the Environment and therefore offers not only the Layers menu, but also the appropriate Object Parameter box. In the Parameters area of the Track Mixer, you can see several Filter buttons, labeled Volume & Pan . These Filter buttons make the Track Mixer a very convenient tool for mixing, as they allow you to limit the display to the tracks you're interested in. Another obvious difference between the two Mixer windows is that the Audio Mixer consists solely of Audio Objects; you will not find any MIDI in it. The Track Mixer displays MIDI tracks beside audio tracks, allowing you to mix all song tracks in one window.
Babya Audio Mixer
The Babya Audio Mixer is one of the Environment layers in the default song (the template loaded by Babya Logic after launching). To open it, select Audio > Audio Mixer, or go to the Environment (Windows > Environment or Ctrl-8). When it opens, you'll see a window appear that looks like:
Babya AU Host & Babya Effects Rack
Babya Logic includes two software synthesizer racks- Babya AU Host & Babya Effects Rack. Babya Effects Rack allows you to open over 20 software synthesizers while working on a compositions. These synthesizers range from basic monophonic generators, modeling based synths (e.g. bass amp) to powerful synthesizers (UltraSynth) and samplers. On the Mac, Babya Logic includes Babya AU Host, which allows you to use virtual Software Instruments within Logic. Currently, the following are supported: Logic's own suite of software instruments and AU & VST compatible instruments.
9. Babya Score Editor
The Babya Score Editor offers extensive score layout and printing facilities, allowing the transcription of everything from simple melody lines to full symphonic scores. This chapter outlines all of the tools and features available for Score and Lyric entry, editing, layout, and printing.
Score Editor--Introduction
Logic's Score Edit window basically serves two purposes: · As a MIDI editor for users who prefer to use traditional music notation as an interface for MIDI sequencing. Input, editing, copying, or deleting of MIDI events and changing their musical position can be done directly in the Score window. You can also change between different display levels (view single or multiple parts at once). · To prepare and produce printed music. The number of staves in a score is only limited by the paper size. Each staff can contain up to 16 independent ("polyphonic") voices. In addition to notes (which always represent MIDI events), numerous musical symbols can be inserted. Text (or any symbol which is part of a text font) can also be integrated into the music. Single pages, or parts of them, can be exported to graphic or text based programs with the camera tool. The selected area can be saved as a graphic file, or copied to the Clipboard, and then imported or pasted as a picture in another program. This is especially useful when preparing teaching material. Opening the Score Edit Window There are several ways to open the Score window: · Main Windows > Open Score menu option. · The Open Score Window key command (Default: Ctrl-3).
Elements of the Babya Score Editor Window
Here's an overview of the Babya Score Editor window's elements.
Along the Top Margin:
· Print, Open/Save/New/Note Buttons · Zoom symbols · Menus
The Main Working Area
Optionally shows: · Name display area · ·Page Rulers (only in page view). The various options for changing the display of these elements are described in the General Appearance of the Score Edit window section (see "View Menu" on page 336). Toolbox-2 palettes of notation characters that can be inserted
Notation Concepts
MIDI sequencing and score display are closely related in Babya Logic. Every note in the score represents a MIDI note event. MIDI Regions are interpreted for display by Babya Logic, using
methods that can be influenced by the user to a great extent. The goal is to retain the feel of real time recordings, while still rendering a readable score. If notes are entered into the score with the mouse or step input, they are also played back via MIDI, as they represent MIDI events.
Basics
Recorded MIDI Regions are automatically displayed in the Score window. If you like the sound of playback, but not the score display, you can usually obtain the desired results by changing settings in; the Display Parameter box, the various Song Settings dialog windows, or the Note Attributes. You can further control the display by selecting or creating Score Styles, and Text Styles that best fit your music. If you generally prefer mouse input, you first need to create one or more empty MIDI Regions in the Arrange window with the pencil tool. These will be displayed as empty staves in the Score window. Rests and staffs are usually displayed automatically in Logic, and don't need to be manually inserted.
No matter which input method you decide to use, the selected display settings always apply to the inserted MIDI events. This means that a thirty-second note can only be displayed if the Qua parameter in the Display Parameter box of the corresponding MIDI Region is set to 1/32, or shorter. If the value is set to 1/8, an inserted 32nd note will be displayed as an eighth note (but will still play back as a 32nd). The Part Box contains a number of symbols that can be inserted into the score by dragging them into position with the mouse. The printed result always corresponds to what you see in the selected Score window (Page Edit view must be activated).
Layout work should be done in page and print view, after all of the notes (and most of the symbols) have been recorded or inserted.
Staff Display... ...in Relation to the Position and Length of MIDI Regions in the Arrange Window
MIDI Regions in the Arrange (see "MIDI Regions" on page 107) window represent parts played by certain instruments (on tracks), and are displayed as staves in the Score window. Depending on the selected Score Style (see "Basics" on page 380), an instrument's notation can be displayed in a staff system containing two or more staves (such as a two staff system for a piano part). Each of these staves or (Arrange window) tracks, can contain an (almost) unlimited number of MIDI Regions. If the MIDI Regions on one track directly follow one another in the Arrange window (with no gaps between them), they are displayed as one continuous staff in the score, unless you have limited the view to a single MIDI Region, by engaging content linked mode.
The Score Editor Window
In this section, we will describe the main parts of the score editor.
Basic Elements for Score Display
The following elements and parameters form the basis of Logic's score display. Instrument Sets Instrument Sets allow you to control which instruments are displayed (and printed) in a score. You can include as many (or few) of the existing track instruments into a score as you wish. The order of the instruments can be arranged independently of their order in the Arrange window. You can also define which staves are connected with brackets and bar lines, to form groups of instruments in the score. Any single instrument can be quickly extracted from the score, by selecting it from the pull-down menu that appears when you Option-click on the Instrument Set Box. This way, you don't need to create an Instrument Set for every instrument, in order to produce parts. The automatic line breaks and individual stave margins can be independently changed for each Instrument Set. Please see the Instrument Sets section for details.
Score Styles Each Score Style (see "Basics" on page 380) contains a collection of score settings. Their function could be compared to that of text formats in word processors and layout programs. In place of text settings, Score Styles contain the staff size, display transposition, stave distance, number of independent voices and so on. Obviously, defining all of these settings each time a new MIDI Region is created or recorded would be painful.
Fortunately, you can assign any desired Score Style to any project . In fact, any number of Score Styles may be created. There are a number of Score Styles included in the template files that come with Babya Logic.
General Appearance View Menu
You can activate and deactivate the following display options by selecting the corresponding menu entries. Activation is indicated by a check mark: Colors The entries in this menu set the color mode for the active score window. These settings have priority over all other color settings. · Normal or Individual means that colors are assigned according to the color settings in Score Styles and Note Attributes. As long as these settings haven't been changed in new songs, this will result in a regular black and white printout--and black notes on a yellow background onscreen. Toolbox Hides/Shows the Toolbox on the left side of the Score window. As in all Logic windows, the Toolbox is displayed at the current cursor position when you use the Esc key command. Select a tool, or press Esc again to c