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Hands-On Python A Tutorial Introduction for Beginners Python 3.1 Version Dr. Andrew N. Harrington Computer Science Department, Loyola University Chicago © Released under the Creative commons Attribution-Noncommercial-Share Alike 3.0 United States License http://creativecommons.org/licenses/by-nc-sa/3.0/us/

Contents
Chapter 1. Beginning With Python 1.1. Context 1.2. The Python Interpreter and Idle, Part I 1.3. Whirlwind Introduction To Types and Functions 1.4. Integer Arithmetic 1.5. Strings, Part I 1.6. Variables and Assignment 1.7. Print Function, Part I 1.8. Strings Part II 1.9. The Idle Editor and Execution 1.10. Input and Output 1.11. Defining Functions of your Own 1.12. Dictionaries 1.13. Loops and Sequences 1.14. Decimals, Floats, and Floating Point Arithmetic 1.15. Summary Chapter 2. Objects and Methods 2.1. Strings, Part III 2.2. More Classes and Methods 2.3. Mad Libs Revisited 2.4. Graphics 2.5. Files 2.6. Summary Chapter 3. More On Flow of Control 3.1. If Statements 3.2. Loops and Tuples 3.3. While Statements 3.4. Arbitrary Types Treated As Boolean 3.5. Further Topics to Consider 3.6. Summary Chapter 4. Dynamic Web Pages 4.1. Web page Basics 4.2. Composing Web Pages in Python 4.3. CGI - Dynamic Web Pages 4.4. Summary 4 4 6 11 12 14 15 16 17 17 19 23 31 35 45 47 53 53 59 61 66 88 90 93 93 105 109 120 122 123 126 126 128 131 138

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CHAPTER 1

Beginning With Python
1.1. Context You have probablry used computers to do all sorts of useful and interesting things. In each application, the computer responds in different ways to your input, from the keyboard, mouse or a file. Still the underlying operations are determined by the design of the program you are given. In this set of tutorials you will learn to write your own computer programs, so you can give the computer instructions to react in the way you want. 1.1.1. Low-Level and High-Level Computer Operations. First let us place Python programming in the context of the computer hardware. At the most fundamental level in the computer there are instructions built into the hardware. These are very simple instructions, peculiar to the hardware of your particular type of computer. The instructions are designed to be simple for the hardware to execute, not for humans to follow. The earliest programming was done with such instructions. If was difficult and error-prone. A major advance was the development of higher-level languages and translators for them. Higher-level languages allow computer programmers to write instructions in a format that is easier for humans to understand. For example z = x+y is an instruction in many high-level languages that means something like: (1) Access the value stored at a location labeled x (2) Calculate the sum of this value and the value stored at a location labeled y (3) Store the result in a location labeled z. No computer understands the high-level instruction directly; it is not in machine language. A special program must first translate instructions like this one into machine language. This one high-level instruction might be translated into a sequence of three machine language instructions corresponding to the three step description above: 0000010010000001 0000000010000010 0000010110000011 Obviously high-level languages were a great advance in clarity! If you follow a broad introduction to computing, you will learn more about the layers that connect low-level digital computer circuits to high-level languages. 1.1.2. Why Python. There are many high-level languages. The language you will be learning is Python. Python is one of the easiest languages to learn and use, while at the same time being very powerful: It is used by many of the most highly productive professional programmers. A few of the places that use Python extensively are Google, the New York Stock Exchange, Industrial Light and Magic, .... Also Python is a free language! If you have your own computer, you can download it from the Internet.... 1.1.3. Obtaining Python for Your Computer. If you are not sure whether your computer already has Python, continue to Section 1.2.2, and give it a try. If it works, you are all set. If you do need a copy of Python, go to the Downloads page linked to http://www.python.org. Be careful to choose the version for your operating system and hardware. Chosse a stable version, 3.1 or later. Do not choose a version 2.X, which is incompatible. (Version 2.6 is described in an older version of this tutorial.)
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1.1. CONTEXT

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Windows OS X Linux

You just need to execute the installer, and interact enough to agree to all the default choices. Python works in Windows as well as on Apples and in the free operating system Linux. Double-click on the installer. Find and run the MacPython.mpkg that is inside. Follow the defaults for installation. Python is generally installed, though Idle is not always installed. Look for something like 'idlepython' (the name in the Ubuntu distribution).

1.1.4. Philosophy and Implementation of the Hands-On Python Tutorials. Although Python is a high-level language, it is not English or some other natural human language. The Python translator does not understand "add the numbers two and three". Python is a formal language with its own specific rules and formats, which these tutorials will introduce gradually, at a pace intended for a beginner. These tutorials are also appropriate for beginners because they gradually introduce fundamental logical programming skills. Learning these skills will allow you to much more easily program in other languages besides Python. Some of the skills you will learn are · · · · breaking down problems into manageable parts building up creative solutions making sure the solutions are clear for humans making sure the solutions also work correctly on the computer.

Guiding Principals for the Hands-on Python Tutorials: · The best way to learn is by active participation. Information is principally introduced in small quantities, where your active participation, experiencing Python, is assumed. In many place you will only be able to see what Python does by doing it yourself (in a hands-on fashion). The tutorial will often not show. Among the most common and important words in the tutorial are "Try this:" · Other requests are for more creative responses. Sometimes there are Hints, which end up as hyperlinks in the web page version, and footnote references in the pdf version. Both formats should encourage you to think actively about your response first before looking up the hint. The tutorials also provide labeled exercises, for further practice, without immediate answers provided. The exercises are labeled at three levels *: Immediate reinforcement of basic ideas ­ preferably do on your first pass. **: Important and more substantial ­ be sure you can end up doing these. ***: Most creative · Information is introduced in an order that gives you what you need as soon as possible. The information is presented in context. Complexity and intricacy that is not immediately needed is delayed until later, when you are more experienced. · In many places there are complications that are important in the beginning, because there is a common error caused by a slight misuse of the current topic. If such a common error is likely to make no sense and slow you down, more information is given to allow you to head off or easily react to such an error. Although this approach is an effective way to introduce material, it is not so good for reference. Referencing is addressed in several ways: · · · · An extensive Table of Contents Easy jumping to chosen text in a browser like Firefox Cross references to sections that elaborate on an introductory section Concise chapter summaries, grouping logically related items, even if that does not match the order of introduction.

Some people learn better visually and verbally from the very beginning. Some parts of the tutorial will also have links to corresponding flash video segments. Many people will find reading faster and more effective, but the video segments may be particularly useful where a computer interface can be not only explained but actually demonstrated. The links to such segments will be labeled. They will need a broadband link or a CD (not yet generated).

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In the Firefox browser, the incremental find is excellent, and particularly useful with the single web page version of the tutorials. (It only fails to search footnotes.) It is particularly easy to jump through different sections in a form like 1.2.4. 1.2. The Python Interpreter and Idle, Part I 1.2.1. Your Python Folder and Python Examples. First you need to set up a location to store your work and the example programs from this tutorial. If you are on a Windows computer, follow just one of the three choices below to find an appropriate place to download the example archive examples.zip, and then follow the later instructions to unzip the archive. Your Own Computer: If you are at your own computer, you can put the folder for your Python programs most anywhere you like. For Chapter 4, it will be important that none of the directories leading down to your Python folder contain any blanks in them. In particular in Windows, "My Documents" is a bad location. In Windows you can create a directory in C: drive, like C:\myPython. You should have installed Python to continue. Your Flash Drive: If you do not have your own computer, or you want to have your materials easily travel back and forth between the lab and home, you will need a flash drive. Plug your flash drive into the computer USB port. On the computers in the Loyola lab DH 342, you can attach to the end of a cable that reaches close to the keyboard. In DH 339, there are USB ports on the monitor. Please Note: Flash drives are easy for me to forget and leave in the computer. I have lost a few this way. If you are as forgetful as I, you might consider a string from the flash drive to something you will not forget to take with you. Open My Computer (on the desktop) to see where the flash drive is mounted, and open that drive. Temporary: If you (temporarily) do not have a flash drive and you are at a Loyola lab computer: Open My Computer from the desktop, and then select drive D:. Create a folder on drive D: with your name or initials to make it easy for you to save and remove things. Change to that folder. You should place the examples archive here. You will need to save your work somehow before you log off of the computer. You may want to email individual files to yourself, or rezip the examples folder and send just the one archive file to yourself each time until you remember a flash drive! In Windows, after you have chosen a location for the archive, examples.zip, download it by right clicking on http://cs.luc.edu/anh/python/hands-on/3.0/examples.zip and selecting "Save As" or the equivalent on your browser and then navigate to save the archive to the chosen location on your computer. Note the the examples, like this version of the tutorial, are for Python 3.1. There were major changes to Python in version 3.0, making it incompatible with earlier versions. If you are using Python version 2.5 or 2.6, you should continue with the older version of the tutorial. Go to http://cs.luc.edu/~anh/python/hands-on and find the links to the proper version of the tutorial and examples. Once you have the archive, open a file browser window for that directory, right click on examples.zip, select Extract All. This will create the folder examples. End up with a file browser window showing the contents of the examples folder. This will be your Python folder in later discussion. Caution 1: On Windows, files in a zip archive can be viewed while they are still in the zip archive. Modifying and adding files is not so transparent. Be sure that you unzip the archive and work from the regular directory that holds the resulting unzipped files. Caution 2: Make sure that all the directories leading down to your Python examples directory do not include any spaces in them. This will be important in Chapter 4 for the local webserver. In particular, that means you should not place your folder under "My Documents". A directory like C:\hands-on or C:\python would be fine. You also have the option of downloading · An archive containing the web version of the tutorial http://cs.luc.edu/anh/python/hands-on/ 3.0/handsonHtml.zip for local viewing, without the Internet. Download it and unzip as with the

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examples. The local file to open in your browser in in handsonHtml folder you unzipped and the main web page file to open is called handson.html. · The PDF version of the tutorial for printing http://cs.luc.edu/anh/python/hands-on/3.0/ handson.pdf. The disadvantage of a local copy is that the tutorial may be updated online after you get your download. The change log file http://www.cs.luc.edu/~anh/python/hands-on/changelog.html will show when the latest update was made and a summary of any major changes. 1.2.2. Running A Sample Program. This section assumes Python, version at least 3.1, is already on your computer. Windows does not come with Python. (To load Python see Section 1.1.2) On a Mac or Linux computer enough of Python comes installed to be able to run the sample program. If you are in a Windows lab with Python 3.1 installed, but not set up as the default version, see the footnote.1 Before getting to the individual details of Python, you will run a simple text-based sample program. Find madlib.py in your Python folder (Section 1.2.1). Options for running the program: · In Windows, you can display your folder contents, and double click on madlib.py to start the program. · In Linux or on a Mac you can open a terminal window, change into your python directory, and enter the command python madlib.py The latter approach only works in a Windows command window if your operating system execution path is set up to find Python. In whatever manner you start the program, run it, responding to the prompts on the screen. Be sure to press the enter key at the end of each response requested from you. Try the program a second time and make different responses. 1.2.3. A Sample Program, Explained. If you want to get right to the detailed explanations of writing your own Python, you can skip to the next section 1.2.4. If you would like an overview of a working program, even if all the explanations do not make total sense yet, read on. Here is the text of the madlib.py program, followed by line-by-line brief explanations. Do not worry if you not totally understand the explanations! Try to get the gist now and the details later. The numbers on the right are not part of the program file. They are added for reference in the comments below. """ 1 String Substitution for a Mad Lib 2 Adapted from code by Kirby Urner 3 """ 4 5 storyFormat = """ 6 Once upon a time, deep in an ancient jungle, 7 there lived a {animal}. This {animal} 8 liked to eat {food}, but the jungle had 9 very little {food} to offer. One day, an 10 explorer found the {animal} and discovered 11 it liked {food}. The explorer took the 12 {animal} back to {city}, where it could 13 eat as much {food} as it wanted. However, 14 the {animal} became homesick, so the 15
1If an earlier version of Python is the default in your lab (for instance Python 2,6), you can open the examples folder and double-click on the program default31.cmd. This will make Python 3.1 be the default version until you log out or reboot. This is only actually important when you run a Python program directly from a Windows folder. You will shortly see how to start a program from inside the Idle interactive environment, and as long as you run all your programs inside that environment, the system default version is not important.

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16 17 18 The End 19 """ 20 21 def tellStory(): 22 userPicks = dict() 23 addPick('animal', userPicks) 24 addPick('food', userPicks) 25 addPick('city', userPicks) 26 story = storyFormat.format(**userPicks) 27 print(story) 28 29 def addPick(cue, dictionary): 30 '''Prompt for a user response using the cue string, 31 and place the cue-response pair in the dictionary. 32 ''' 33 prompt = 'Enter an example for ' + cue + ': ' 34 response = input(prompt) 35 dictionary[cue] = response 36 37 tellStory() 38 input("Press Enter to end the program.") 39 Line By Line Explanation """ String Substitution for a Mad Lib Adapted from code by Kirby Urner """ 1-4 1 2 3 4

explorer brought it back to the jungle, leaving a large supply of {food}.

There is multi-line text enclosed in triple quotes. Quoted text is called a string. A string at the very beginning of a file like this is documentation for the file. 5,21,29,37 Blank lines are included for human readability to separate logical parts. The computer ignores the blank lines. storyFormat = """ Once upon a time, deep in an ancient jungle, there lived a {animal}. This {animal} liked to eat {food}, but the jungle had very little {food} to offer. One day, an explorer found the {animal} and discovered it liked {food}. The explorer took the {animal} back to {city}, where it could eat as much {food} as it wanted. However, the {animal} became homesick, so the explorer brought it back to the jungle, leaving a large supply of {food}. The End """ 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

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7-20

The equal sign tells the computer that this is an assignment statement. The computer will now associate the value of the expression between the triple quotes, a multi-line string, with the name on the left, storyFormat. These lines contain the body of the string and the ending triple quotes. This storyFormat string contains some special symbols making it a format string, unlike the string in lines 1-4. The

1.2. THE PYTHON INTERPRETER AND IDLE, PART I

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storyFormat string will be used later to provide a format into which substitutions are made. The parts of the string enclosed in braces are places a substitute string will be inserted later. The substituted string will come from a custom dictionary that will contain the user's definitions of these words. The words in the braces: {animal}, {food}, {city}, indicate that "animal", "food", and "city" are words in a dictionary. This custom dictionary will be created in the program and contain the user's definitions of these words. These user's definitions will be substituted later in the format string where each {...} is currently. def tellStory(): userPicks = dict() addPick('animal', userPicks) addPick('food', userPicks) addPick('city', userPicks) story = storyFormat.format(**userPicks) print(story) 22 22 23 24 25 26 27 28

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24-26

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def is short for def inition. This line is the heading of a def inition, which makes the name tellStory becomes def ined as a short way to refer to the sequence of statements that start indented on line 23, and continue through line 27. The equal sign tells the computer that this is another assignment statement. The computer will now associate the name userPicks with a new empty dictionary created by the Python code dict(). addPick is the name for a sequence of instructions defined on lines 29-31 for adding another definition to a dictionary, based on the user's input. The result of these three lines is to add definitions for each of the three words 'animal', 'food', and 'city' to the dictionary called userPicks. Assign the name story to a string formed by substituting into storyFormat using definitions from the dictionary userPicks, to give the user's customized story. This is where all the work becomes visible: Print the story string to the screen. def addPick(cue, dictionary): '''Prompt for a user response using the cue string, and place the cue-response pair in the dictionary. ''' prompt = 'Enter an example for ' + cue + ': ' response = input(prompt) dictionary[cue] = response 30 31 32 33 34 35 36

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31-33 34 35

36

This line is the heading of a definition, which gives the name addPick as a short way to refer to the sequence of statements indented on line 34-36. The name addPick is followed by two words in parenthesis, cue and dictionary. These two words are associated with an actual cue word and dictionary given when this definition is invoked in lines 24-26. A documentation comment for the addPick definition. The plus sign here is used to concatenate parts of the string assigned to the name prompt. The current value of cue is placed into the string. The right-hand-side of this equal sign causes an interaction with the user. The prompt string is printed to the computer screen, and the computer waits for the user to enter a line of text. That line of text then becomes a string inside the program. This string is assigned to the name response. The left-hand-side of the equal sign is a reference to the definition of the cue word in the dictionary. The whole line ends up making the definition of the current cue word become the response typed by the user. tellStory() input("Press Enter to end the program.") 38 39

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The definition of tellStory above does not make the computer do anything besides remember what the instruction tellStory means. It is only in this line, with the name, tellStory, followed by parentheses, that the whole sequence of remembered instructions are actually carried out.

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This line is only here to accommodate running the program in Windows by double clicking on its file icon. Without this line, the story would be displayed and then the program would end, and Windows would make it immediately disappear from the screen! This line forces the program to continue being displayed until there is another response from the user, and meanwhile the user may look at the output from tellStory.

1.2.4. Starting Idle. The program that translates Python instructions and then executes them is the Python interpreter. This interpreter is embedded in a number of larger programs that make it particularly easy to develop Python programs. Such a programming environment is Idle, and it is a part of the standard distribution of Python. Read the section that follows for your operating system: (Assuming you already have Python installed.) Display your Python folder. You should see icon for Idle31Shortcut (and maybe a similar icon with a number larger than 31 - ignore any other unless you know you are using that version of Python). Double click on the appropriate shortcut, and an Idle window should appear. After this the instructions are the same in any operating environment. It is important to start Idle through these in several circumstances. It is best if it you make it a habit to use this shortcut. For example the alternative of opening an existing Python program in Windows XP or Vista from Open With Idle in the context menu looks like it works at first but then fails miserably but inexplicably when you try to run a graphics program. Mac OS X the new version of Python and Idle should be in a folder called MacPython 3.1, inside the Applications folder. It is best if you can open a terminal window, change into your Python folder from Section 1.2.1, and enter the command idle If the command is not recognized, you may need to include the full path to the idle program. Linux The approach depends on the installation. In Ubuntu, you should fine idle in the Programming section of the Applications menu. As with OS X above, you are better starting idle from a terminal, with the current directory being your Python folder. Windows

1.2.5. Windows in Idle. Idle has several parts you may choose to display, each with its own window. Depending on the configuration, Idle can start up showing either of two windows, an Edit Window or a Python Shell Window. You are likely to first see an Edit window, whose top left corner looks something like in Windows:

For more on the Edit Window, see Section1.9. If you see this Edit Window with its Run menu on top, go to the Run menu and choose PYTHON SHELL to open a Python Shell Window for now. Then you may close the Edit Window. Either initially, or after explicitly opening it, you should now see the Python Shell window, with a menu like the following, though the text may be slightly different:

1.3. WHIRLWIND INTRODUCTION TO TYPES AND FUNCTIONS

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Look at the Python Shell. ... In the Shell the last line should look like >>> The >>> is the prompt, telling you Idle is waiting for you to type something. Continuing on the same line enter 6+3 Be sure to end with the Enter key. After the Shell responds, you should see something like >>> 6+3 9 >>> The shell evaluates the line you entered, and prints the result. You see Python does arithmetic. At the end you see a further prompt >>> where you can enter your next line.... The result line, showing 9, that is produced by the computer, does not start with ">>>". 1.3. Whirlwind Introduction To Types and Functions Python directly recognizes a variety of types of data. Here are a few: Numbers: 3, 6, -7, 1.25 Character strings: 'hello', 'The answer is: ' Lists of objects of any type: [1, 2, 3, 4], ['yes', 'no', 'maybe'] A special datum meaning nothing: None Python has large collection of built-in functions that operate on different kinds of data to produce all kinds of results. To make a function do its action, parentheses are required. These parentheses surround the parameter or parameters, as in a function in algebra class. The general syntax to execute a function is functionName ( parameters ) One function is called type, and it returns the type of any object. The Python Shell will evaluate functions. In the Shell the last line should look like >>> Continuing on the same line enter

1.4. INTEGER ARITHMETIC

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type(7) Always remember to end with the Enter key. After the Shell responds, you should see something like >>> type(7) >>> In the result, int is short for integer. The work class is basically a synonym for type in Python. At the end you see a further prompt where you can enter your next line.... For the rest of this section, at the >>> prompt in the Python Shell, individually enter each line below that is set off in typewriter font. So next enter type(1.25) Note the name in the last result is float, not real or decimal, coming from the term "floating point", for reasons that will be explained later, in Section 1.14.1. Enter type('hello') In your last result you see another abbreviation: str rather than string. Enter type([1, 2, 3]) Strings and lists are both sequences of parts (characters or elements). We can find the length of that sequence with another function with the abbreviated name len. Try both of the following, separately, in the Shell: len([2, 4, 6]) len('abcd') Some functions have no parameters, so nothing goes between the parentheses. For example, some types serve as no-parameter functions to create a simple value of their type. Try list() You see the way an empty list is displayed. Functions may also take more than one parameter. Try max(5, 11, 2) Above, max is short for maximum. Some of the names of types serve as conversion functions (where there is an obvious meaning for the conversion). Try each of the following, one at a time, in the Shell: str(23) int('125') An often handy Shell feature: an earlier Shell line may to copied and edited by clicking anywhere in the previously displayed line and then pressing Enter. For instance you should have entered several lines starting with len. click on any one, press Enter, and edit the line for a different test. 1.4. Integer Arithmetic 1.4.1. Addition and Subtraction. We start with the integers and integer arithmetic, not because arithmetic is exciting, but because the symbolism should be mostly familiar. Of course arithmetic is important in many cases, but Python is probably more often used to manipulate text and other sorts of data, as in the sample program in Section 1.2.2. Python understands numbers and standard arithmetic. For the whole section on integer arithmetic, where you see a set-off line in typewriter font, type individual lines at the >>> prompt in the Python Shell. Press Enter after each line to get Python to respond: 77 2 + 3 5 - 7 Python should evaluate and print back the value of each expression. Of course the first one does not require any calculation. It appears the shell just echoes back what you printed. Do note that the line with the value produced by the shell does not start with >>> and appears at the left margin. Hence you can distinguish what you type (after the ">>>" prompt) from what the computer responds.

1.4. INTEGER ARITHMETIC

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The Python Shell is an interactive interpreter. As you can see, after you press Enter, it is evaluating the expression you typed in, and then printing the result automatically. This is a very handy environment to check out simple Python syntax and get instant feedback. For more elaborate programs that you want to save, we will switch to an Editor Window later. 1.4.2. Multiplication, Parentheses, and Precedence. Try in the Shell: 2 x 3 You should get your first syntax error. The 'x' should have become highlighted, indicating the location where the Python interpreter discovered that it cannot understand you: Python does not use x for multiplication as you may have done in grade school. The x can be confused with the use of x as a variable (more on that later). Instead the symbol for multiplication is an asterisk '*'. Enter each of the following. You may include spaces or not. The Python interpreter can figure out what you mean either way. Try in the Shell: 2*5 2 + 3 * 4 If you expected the last answer to be 20, think again: Python uses the normal precedence of arithmetic operations: Multiplications and divisions are done before addition and subtraction, unless there are parentheses. Try (2+3)*4 2 * (4 - 1) Now try the following in the Shell, exactly as written, followed by Enter, with no closing parenthesis: 5 * (2 + 3 Look carefully. There is no answer given at the left margin of the next line and no prompt >>> to start a new expression. If you are using Idle, the cursor has gone to the next line and has only indented slightly. Python is waiting for you to finish your expression. It is smart enough to know that opening parentheses are always followed by the same number of closing parentheses. The cursor is on a continuation line. Type just the matching close-parenthesis and Enter, ) and you should finally see the expression evaluated. (In some versions of the Python interpreter, the interpreter puts '...' at the beginning of a continuation line, rather than just indenting.) Negation also works. Try in the Shell: -(2 + 3) 1.4.3. Division and Remainders. If you think about it, you learned several ways to do division. Eventually you learned how to do division resulting is a decimal. Try in the Shell: 5/2 14/4 As you saw in the previous section, numbers with decimal points in them are of type float in Python. They are discussed more in Section 1.14.1. In the earliest grades you would say "14 divided by 4 is 3 with a remainder of 2". The problem here is that the answer is in two parts, the integer quotient 3 and the remainder 2, and neither of these results is the same as the decimal result. Python has separate operations to generate each part. Python uses the doubled division symbol // for the operation that produces just the integer quotient, and introduces the symbol % for the operation of finding the remainder. Try each in the Shell 14/4 14//4 14%4 Now predict and then try each of 23//5 23%5 20%5 6//8 6%8

1.5. STRINGS, PART I

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Finding remainders will prove more useful than you might think in the future! 1.5. Strings, Part I Enough with numbers for a while. Strings of characters are another important type in Python. 1.5.1. String Delimiters, Part I. A string in Python is a sequence of characters. For Python to recognize a sequence of characters, like hello, as a string, it must be enclosed in quotes to delimit the string. For this whole section on strings, continue trying each set-off line of code in the Shell. Try "hello" Note that the interpreter gives back the string with single quotes. Python does not care what system you use. Try 'Hi!' Having the choice of delimiters can be handy. Exercise 1.5.1.1. * Figure out how to give Python the string containing the text: I'm happy. Try it. If you got an error, try it with another type of quotes, and figure out why that one works and not the first. There are many variations on delimiting strings and embedding special symbols. We will consider more ways later in Section 1.8. A string can have any number of characters in it, including 0. The empty string is '' (two quote characters with nothing between them). Strings are a new Python type. Try type('dog') type('7') type(7) The last two lines show how easily you can get confused! Strings can include any characters, including digits. Quotes turn even digits into strings. This will have consequences in the next section.... 1.5.2. String Concatenation. Strings also have operation symbols. Try in the Shell (noting the space after very): 'very ' + 'hot' The plus operation with strings means concatenate the strings. Python looks at the type of operands before deciding what operation is associated with the +. Think of the relation of addition and multiplication of integers, and then guess the meaning of 3*'very ' + 'hot' Were you right? The ability to repeat yourself easily can be handy. Exercise 1.5.2.1. * Figure out a compact way to get Python to make the string, "YesYesYesYesYes", and try it. How about "MaybeMaybeMaybeYesYesYesYesYes" ? Hint: 2 Predict the following and then test. Remember the last section on types: 7+2 '7'+'2' Python checks the types and interprets the plus symbol based on the type. Try '7'+2 With mixed string and int types, Python sees an ambiguous expression, and does not guess which you want ­ it just gives an error! 3
2Hint for the second one: use two *'s and a +. 3Be careful if you are a Java programmer! This is unlike Java, where the 2 would be automatically converted to '2' so the

concatenation would make sense.

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1.6. Variables and Assignment Each set-off line in this section should be tried in the Shell. Try width = 10 Nothing is displayed by the interpreter after this entry, so it is not clear anything happened. Something has happened. This is an assignment statement, with a variable, width, on the left. A variable is a name for a value. An assignment statement associates a variable name on the left of the equal sign with the value of an expression calculated from the right of the equal sign. Enter width Once a variable is assigned a value, the variable can be used in place of that value. The response to the expression width is the same as if its value had been entered. The interpreter does not print a value after an assignment statement because the value of the expression on the right is not lost. It can be recovered if you like, by entering the variable name and we did above. Try each of the following lines: height = 12 area = width * height area The equal sign is an unfortunate choice of symbol for assignment, since Python's usage is not the mathematical usage of the equal sign. If the symbol had appeared on keyboards in the early 1990's, it would probably have been used for assignment instead of =, emphasizing the asymmetry of assignment. In mathematics an equation is an assertion that both sides of the equal sign are already, in fact, equal. A Python assignment statement forces the variable on the left hand side to become associated with the value of the expression on the right side. The difference from the mathematical usage can be illustrated. Try: 10 = width so this is not equivalent in Python to width = 10. The left hand side must be a variable, to which the assignment is made. Try width = width + 5 This is, of course, nonsensical as mathematics, but it makes perfectly good sense as an assignment, with the right-hand side calculated first. Can you figure out the value that is now associated with width? Check by entering width In the assignment statement, the expression on the right is evaluated first. At that point width was associated with its original value 10, so width + 5 had the value of 10 + 5 which is 15. That value was then assigned to the variable on the left (width again) to give it a new value. We will modify the value of variables in a similar way routinely. Assignment and variables work equally well with strings. Try: first = 'Sue' last = 'Wong' name = first + ' ' + last name Try entering: first = fred Note the different form of the error message. The earlier errors in these tutorials were syntax errors: errors in translation of the instruction. In this last case the syntax was legal, so the interpreter went on to execute the instruction. Only then did it find the error described. There are no quotes around fred, so the interpreter assumed fred was an identifier, but the name fred was not defined at the time the line was executed. It is easy to forget quotes where you need them and put them around a variable name that should not have them! Try in the Shell:

1.7. PRINT FUNCTION, PART I

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fred = 'Frederick' first = fred first Now fred, without the quotes, makes sense. There are more subtleties to assignment and the idea of a variable being a "name for" a value, but we will worry about them later, in Section 2.4.6. They do not come up if our variables are just numbers and strings. Autocompletion: A handy short cut. Python remembers all the variables you have defined at any moment. This is handy when editing. Without pressing Enter, type into the Shell just f Then hold down the Alt key and press the '/' key. This key combination is abbreviated Alt-/. You should see f autocompleted to be first. This is particularly useful if you have long identifiers! You can press Alt-/ several times if more than one identifier starts with the initial sequence of characters you typed. If you press Alt-/ again you should see fred. Backspace and edit so you have fi, and then and press Alt-/ again. You should not see fred this time, since it does not start with fi. 1.6.1. Literals and Identifiers. Expressions like 27 or 'hello' are called literals, coming from the fact that they literally mean exactly what they say. They are distinguished from variables, who value is not directly determined by their name. The sequence of characters used to form a variable name (and names for other Python entities later) is called an identifier. It identifies a Python variable or other entity. There are some restrictions on the character sequence that make up an identifier: · The characters must all be letters, digits, or underscores '_', and must start with a letter. In particular, punctuation and blanks are not allowed. · There are some words that are reserved for special use in Python. You may not use these words as your own identifiers. They are easy to recognize in Idle, because they are automatically colored orange. For the curious, you may read the full list: False None True and as assert break class continue def del elif else except finally for from global if import in is lambda nonlocal not or pass raise return try while with yield

There are also identifiers that are automatically defined in Python, and that you could redefine, but you probably should not unless you really know what you are doing! When you start the editor, we will see how Idle uses color to help you know what identifies are predefined. Python is case sensitive: The identifiers last, LAST, and LaSt are all different. Be sure to be consistent. Using the Alt-/ auto-completion shortcut in Idle helps ensure you are consistent. What is legal is distinct from what is conventional or good practice or recommended. Meaningful names for variables are important for the humans who are looking at programs, understanding them, and revising them. That sometimes means you would like to use a name that is more than one word long, like price at opening, but blanks are illegal! One poor option is just leaving out the blanks, like priceatopening. Then it may be hard to figure out where words split. Two practical options are · underscore separated: putting underscores (which are legal) in place of the blanks, like price_at_opening. · using camelcase: omitting spaces and using all lowercase, except capitalizing all words after the first, like priceAtOpening Use the choice that fits your taste (or the taste or convention of the people you are working with). 1.7. Print Function, Part I In interactive use of the Python interpreter, you can type an expression and immediately see the result of its evaluation. This is fine to test out syntax and maybe do simple calculator calculations. In a program

1.9. THE IDLE EDITOR AND EXECUTION

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run from a file like the first sample program, Python does not display expressions this way. If you want your program to display something, you can give explicit instructions with the print function. Try in the Shell: x = 3 y = 5 print('The sum of', x, 'plus', y, 'is', x+y) The print function will prints as strings everything in a comma-separated sequence of expressions, and it will separate the results with single blanks by default. Note that you can mix types: anything that is not already a string is automatically converted to its string representation. You can also use it with no parameters: print() to just advance to the next line. 1.8. Strings Part II 1.8.1. Triple Quoted String Literals. Strings delimited by one quote character are required to lie within a single Python line. It is sometimes convenient to have a multi-line string, which can be delimited with triple quotes: Try typing the following. You will get continuation lines until the closing triple quotes. Try in the Shell: sillyTest = '''Say, "I'm in!" This is line 3''' print(sillyTest) The line structure is preserved in a multi-line string. As you can see, this also allows you to embed both single and double quote characters! 1.8.2. Escape Codes. Continuing in the Shell with sillyTest, enter just sillyTest The answer looks strange! It indicates an alternate way to encode the string internally in Python using escape codes. Escape codes are embedded inside string literals and start with a backslash character (\). They are used to embed characters that are either unprintable or have a special syntactic meaning to Python that you want to suppress. In this example you see the most common ones: Escape code Meaning \' ' \n newline \\ \ The newline character indicates further text will appear on a new line when printed. When you use a print function, you get the actual printed meaning of the escaped coded character. Predict the result, and try in the Shell: print('a\nb\n\nc') Did you guess the right number of lines splitting in the right places? 1.9. The Idle Editor and Execution 1.9.1. Loading a Program in the Idle Editor, and Running It. It is time to put longer collections of instructions together. That is most easily done by creating a text file and running the Python interpreter on the file. Idle simplifies that process. First you can put an existing file into an Idle Edit Window. Click on the Idle File menu and select Open. (Or as you see, you can use the shortcut Ctrl+O. That means holding down the Ctrl key, and pressing the letter O for Open.) You should get a file selection dialog. You should have the sample program madlib.py displayed in the list. Select it and open it. (If you do not see the program, then you either failed to download the example programs, Section 1.2.1, or you did not start Idle in the proper folder, Section 1.2.4.) You will see the source code again. Now run this program from inside of Idle: Go to the Run menu of that Edit window, and select Run Module. Notice the shortcut (F5).

1.9. THE IDLE EDITOR AND EXECUTION

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If the Shell window does not automatically come to the foreground, select it. You should see a line saying "RESTART" and then the start of the execution of the Mad Lib program with the cursor waiting for your entry after the first prompt. Finish executing the program. Be sure to type the final requested Enter, so you get back to the interpreter prompt: >>> Look at the editor window again. You should see that different parts of the code have different colors. String literals are likely green. The reserved words def are likely orange. Look at the last two lines, where the identifier tellStory is black, and the identifier input is likely purple. Only identifiers that are not predefined by Python are black. If you create an identifier name, make sure Idle shows it in black. 1.9.2. A Bug Possible When Restarting Program Execution in Idle. When you execute a program from the Idle Editor, the interpreter gives a banner saying "RESTART", meaning that all the things you defined in any shell session so far are wiped clean and the program you are running starts fresh. There is one egregious exception to that, that was still present at least in the version of Idle for Python 3.1 in Windows. We will try to demonstrate the bug. (A bug is an error in a program.) Start running the Mad Lib program again by going to the Editor Window containing madlib.py, and start running the program again, but do not continue.... You should see a prompt for user input generated by the program. Ignore this prompt and go back to the Edit Window and start the Mad Lib program again. If this bug is still present, you should see a difference in this restart: This time after the RESTART banner and the interpreter prompt: >>>, which looks innocent enough, but this program should show the program's prompt string for input. The problem only comes up because you interrupted the last execution when user input was being waited for. The restart was not complete here: The system is still looking for the pending user input from the last execution. The fix is simple: Make sure the Interpreter Window is the currently selected window, and press return to terminate the lost user input. In some circumstances, you may need to press return a second time. After that the program should start up normally with its prompt. Watch out for this behavior, and remember the fix. 1.9.3. The Classic First Program . Make sure you have Idle started in your Python directory (in Windows with the provided Idle shortcut link), where you will store program files. (Do not start Idle from the Windows Start Menu!) If you just started Idle now, you may already have a blank Edit Window in front of you. If not, open a new window by going to the File menu and selecting New Window. This gives you a rather conventional text editing window with the mouse available, ability to cut and paste, plus a few special options for Python. Type (or paste) the following into the editor window: print('Hello world!') Save the file with the File menu -> Save, and then enter the file name hello.py. Python program files should always be given a name ending in ".py", and you must enter the .py extension explicitly . If you look in the editor, you should see that your text is color coded. The editor will color different parts of Python syntax in special colors. (In version 2.4 of Python, the coloring only happens after you save your file with the '.py' ending.) Now that you have a complete, saved program, choose Run menu -> Run Module. You should see the program run in the Python Shell window. You just wrote and executed a program. Unlike when you use the shell, this code is saved to a file in your Python folder. You can open and execute the file any time you want. (In Idle, use File->Open.) To the interpreter, a program source file corresponds to a Python module. We will tend to use the more general term: a program file is a module. Note the term from the menu when running the program. Distinguish program code from Shell text: It is easy to confuse the Shell and the Edit windows. Make sure you keep them straight. The hello.py program is just the line print('Hello world!') that you typed into the edit window and saved. When you ran the program in Idle, you saw results in the Shell. First came the Restart notice, the one-line output from the program saying hello, and a further Shell prompt:

1.10. INPUT AND OUTPUT

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>>> ================================ RESTART ======== >>> Hello world! >>> You could also have typed this single printing line directly in the Shell in response to a Shell prompt. When you see >>>, you could enter the print function and get the exchange between you and the Shell: >>> print('Hello world') Hello world! >>> The three lines above are not a program you could save in a file and run. This is just an exchange in the Shell, with its >>> prompts, individual line to execute and the response. Again, just the single line, with no >>>, print('Hello world!') entered into the Edit window forms a program you can save and run. We will shortly get to more interesting many-statement programs, where it is much more convenient to use the Edit window than the Shell! 1.9.4. Program Documentation String. The program above is self evident, and shows how short and direct a program can be (unlike other languages like Java). Still, right away, get used to documenting a program. Python has a special feature: If the beginning of a program is just a quoted string, that string is taken to be the program's documentation string. Open the example file hello2.py in the Edit window: '''A very simple program, showing how short a Python program can be! Authors: ___, ___ ''' print('Hello world!') #This is a stupid comment after the # mark Most commonly, the initial documentation goes on for several lines, so a multi-line string delimiter is used (the triple quotes). Just for completeness of illustration in this program, another form of comment is also shown, a comment that starts with the symbol # and extends to the end of the line. The Python interpreter completely ignores this form of comment. Such a comment should only be included for better human understanding. Avoid making comments that do not really aid human understanding. (Do what I say, not what I did above.) Good introductory comment strings and appropriate names for the parts of your programs make fewer # symbol comments needed. Run the program and see the documentation and comment make no difference in the result. 1.9.5. Screen Layout. Of course you can arrange the windows on your computer screen any way that you like. A suggestion as you start to use the combination of the editor to write, the shell to run, and the tutorial to follow along: Make all three mostly visible your computer screen at once. Drag the editor window to the upper left. Place the Shell window to the lower left, and perhaps reduce its height a bit so there is not much overlap. If you are looking at the web version of the tutorial on the screen, make it go top to bottom on the right, but not overlap the Idle windows too much. The web page rendering should generally adapt to the width pretty well. You can always temporarily maximize the window. Before resizing the browser window, it is good to look for an unusual phrase on your page, and search for it after resizing, since resizing can totally mess up your location in the web page. There is an alternative to maximization for the Idle editor window: It you want it to go top to bottom of the screen but not widen, you can toggle that state with Alt-2. Play with all this. 1.10. Input and Output 1.10.1. The input Function. The hello program of Section 1.9.3 always does the same thing. This is not very interesting. Programs are only going to be reused if they can act on a variety of data. One way to get data is directly from the user. Modify the hello.py program as follows in the editor, and save it from the File menu with Save As...., using the name hello_you.py.

1.10. INPUT AND OUTPUT

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person = input('Enter your name: ') print('Hello', person) Run the program. In the Shell you should see Enter your name: Follow the instruction (and press Enter). Make sure the typing cursor is in the Shell window, at the end of this line. After you type your response, you can see that the program has taken in the line you typed. That is what the built-in function input does: First it prints the string you give as a parameter (in this case 'Enter your name: '), and then it waits for a line to be typed in, and returns the string of characters you typed. In the hello_you.py program this value is assigned to the variable person, for use later. The parameter inside the parentheses after input is important. It is a prompt, prompting you that keyboard input is expected at that point, and hopefully indicating what is being requested. Without the prompt, the user would not know what was happening, and the computer would just sit there waiting! Open the example program, interview.py. Before running it (with any made-up data), see if you can figure out what it will do: '''Illustrate input and print.''' applicant = input("Enter the applicant's name: ") interviewer = input("Enter the interviewer's name: ") time = input("Enter the appointment time: ") print(interviewer, "will interview", applicant, "at", time) The statements are executed in the order they appear in the text of the program: sequentially. This is the simplest way for the execution of the program to flow. You will see instructions later that alter that natural flow. If we want to reload and modify the hello_you.py program to put an exclamation point at the end, you could try: person = input('Enter your name: ') print('Hello', person, '!') Run it and you see that it is not spaced right. There should be no space after the person's name, but the default behavior of the print function is to have each field printed separated by a space. There are several ways to fix this. You should know one. Think about it before going on to the next section. Hint: 4 1.10.2. Print with Keyword Parameter sep. One way to put punctuation but no space after the person in hello_you.py is to use the plus operator, +. Another approach is to change the default separatpr between fields in the print function. This will introduce a new syntax feature, keyword parameters. The print function has a keyword parameter named sep. If you leave it out of a call to print, as we have so far, it is set equal to a space by default. If you add a final field, sep=", in the print function in hello_you.py, you get the following example file, hello_you2.py: person = input('Enter your name: ') print('Hello ', person, '!', sep='') Try the program. Keyword paramaters must be listed at the end of the parameter list. 1.10.3. Numbers and Strings of Digits. Consider the following problem: Prompt the user for two numbers, and then print out a sentence stating the sum. For instance if the user entered 2 and 3, you would print "The sum of 2 and 3 is 5." You might imagine a solution like the example file addition1.py, shown below. There is a problem. Can you figure it out before you try it? Hint: 5 End up running it in any case. x = input("Enter an integer: ") y = input("Enter another integer: ") print('The sum of ', x, ' and ', y, ' is ', x+y, '.', sep='') # error!
4The + operation on strings adds no extra space. 5The input function produces values of string type.

1.10. INPUT AND OUTPUT

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We do not want string concatenation, but integer addition. We need integer operands. Briefly mentioned in Section 1.3 was the fact that we can use type names as functions to convert types. One approach would be to do that. Further variable names are also introduced in the example addition2.py file below to emphasize the distinctions in types. Read and run: '''Conversion of strings to int before addition''' xString = input("Enter an integer: ") x = int(xString) yString = input("Enter another integer: ") y = int(yString) print('The sum of ', x, ' and ', y, ' is ', x+y, '.', sep='') Needing ito convert string input to numbersis a common situation, both with keyboard input and later in web pages. While the extra variables above emphasized the steps, it is more concise to write as in the variation in example file, addition3.py, doing the conversons to type int immediately: '''Two numeric inputs''' x = int(input("Enter an integer: ")) y = int(input("Enter another integer: ")) print('The sum of ', x, ' and ', y, ' is ', x+y, '.', sep='') The simple programs so far have followed a basic programming pattern: input-calculate-output. Get all the data first, calculate with it second, and output the results last. The pattern sequence would be even clearer if we explicitly create a named result variable in the middle, as in addition4.py: x = int(input("Enter an integer: ")) y = int(input("Enter another integer: ")) sum = x + y print('The sum of ', x, ' and ', y, ' is ', sum, '.', sep='') We will see more complicated patterns, which involve repetition, in the future. Exercise 1.10.3.1. * Write a version, add3.py, that asks for three numbers, and lists all three, and their sum, in similar format to the example above. Exercise 1.10.3.2. * a. Write a program, quotient.py, that prompts the user for two integers, and then prints them out in a sentence with an integer division problem like "The quotient of 14 and 3 is 4 with a remainder of 2". Review Section 1.4.3 if you forget the integer division or remainder operator. 1.10.4. String Format Operation. A common convention is fill-in-the blanks. For instance, Hello _____! and you can fill in the name of the person greeted, and combine given text with a chosen insertion. Python has a similar construction, better called fill-in-the-braces. There is a particular operation on strings called format, that makes substitutions into places enclosed in braces. For instance the example file, hello_you3.py, creates and prints the same string as in hello_you2.py from the previous section: person = input('Enter your name: ') greeting = 'Hello {}!'.format(person) print(greeting) There are several new ideas here!. First method calling syntax is used. You will see in this more detail at the beginning of the next chapter. Strings and other objects have a special syntax for functions, called methods, associated with the particular type of object. In particular str objects have a method called format. The syntax for methods has the object followed by a period followed by the method name, and further parameters in parentheses. object.methodname(paramters) In the example above, the object is the string 'Hello {}!'. The method is named format. There is one further parameter, person. The string has a special form, with braces embedded. Places where braces are embedded are replaced by the value of an expression taken from the parameter list for the format method. There are many variations

1.10. INPUT AND OUTPUT

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on the syntax between the braces. In this case we use the syntax where the first (and only) location in the string with braces has a substitution made from the first (and only) parameter In the code above, this new string is assigned to the identifier greeting, and then the string is printed. The identifier greeting was introduced to break the operations into a clearer sequence of steps. Since the value of greeting is only referenced once, it can be eliminated with the more concise version: person = input('Enter your name: ') print('Hello {}!'.format(person)) Consider the interview program. Suppose we want to add a period at the end of the sentence (with no space before it). One approach would be to combine everything with plus signs. Another way is printing with keyword sep=''. Another approach is with string formating. Here the idea is to fill in the blanks in _____ will interview _____ at _____. There are multiple places to substiitute, and the format approach can be extended to multiple substitutions: Each place in the format string where there is '{}', the format operation will substitute the value of the next parameter in the format parameter list. Run the example file interview2.py, and check that the results from all three methods match. '''Compare different approaches to printing with embedded values.''' applicant = input("Enter the applicant's name: ") interviewer = input("Enter the interviewer's name: ") time = input("Enter the appointment time: ") print(interviewer + ' will interview ' + applicant + ' at ' + time +'.') print(interviewer, ' will interview ', applicant, ' at ', time, '.', sep='') print('{} will interview {} at {}.'.format(interviewer, applicant, time)) A technical point: Since braces have special meaning in a format string, there must be a special rule if you want braces to actually be included in the final formatted string. The rule is to double the braces: '{{' and '}}'. The example code formatBraces.py, shown below, makes setStr refer to the string 'The set is {5, 9}.'. The initial and final doubled braces in the format string generate literal braces in the formatted string: a = 5 b = 9 formatStr = 'The set is {{{}, {}}}.' setStr = formatStr.format(a, b) print(setStr) This kind of format string depends directly on the order of the parameters to the format method. There is another approach with a dictionary, that was used in the first sample program, and will be discussed more in Section 1.12.2 on dictionaries. The dictionary approach is probably the best in many cases, but the count-based approach is an easier start, particularly if the parameters are just used once, in order. (Optional elaboration) Imagine the format parmaters numbered in order, starting from 0. In this case 0, 1, and 2. The number of the parameter position may be included inside the braces, so an alternative to the last line of interview2.py is (added in example file interview3.py): print('{0} will interview {1} at {2}.'.format(interviewer, applicant, time)) This is more verbose than the previous version, with no obvious advantage. If you desire to use some of the parameters more than once, then the approach with the numerical identification with the parameters is useful. Every place the string includes '{0}', the format operation will substitute the value of the initial parameter in the list. Wherever '{1}' appears, the next format parameter will be substituted.... Predict the results of the example file arith.py shown below,and then check yourself by running it. In this case the numbers referring to the parameter positions are necessary. They are both repeated and used out of order: '''Fancier format string example.'''

1.11. DEFINING FUNCTIONS OF YOUR OWN

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x = 20 y = 30 formatStr = '{0} + {1} = {2}; {0} * {1} = {3}.' equations = formatStr.format(x, y, x+y, x*y) print(equations) Try the program. Exercise 1.10.4.1. * Write a version of Exercise 1.10.3.1, add3f.py, that uses the string format method to construct the final string. Exercise 1.10.4.2. * Write a version of Exercise 1.10.3.2, quotientformat.py, that uses the string format method to construct the final string. 1.11. Defining Functions of your Own 1.11.1. Syntax Template Typography. When new Python syntax is introduced, the usual approach will be to give both specific examples and general templates. In general templates for Python syntax the typeface indicates the the category of each part: Typeface Meaning Typewriter font Text to be written verbatim Emphasized A place where you can use an arbitrary identifier. The emphasized text attempts to be descriptive of the meaning of the identifier in the current context. Normal text A description of what goes in that position, without giving explicit syntax We will use these conventions shortly in the discussion of function syntax, and will continue to use the conventions throughout the tutorial. 1.11.2. A First Function Definition. If you know it is the birthday of a friend, Emily, you might tell those gathered with you to sing "Happy Birthday to Emily". We can make Python display the song. Read, and run if you like, the example program birthday1.py: print("Happy Birthday to you!") print("Happy Birthday to you!") print("Happy Birthday, dear Emily.") print("Happy Birthday to you!") You would probably not repeat the whole song to let others know what to sing. You would give a request to sing via a descriptive name like "Happy Birthday to Emily". In Python we can also give a name like happyBirthdayEmily, and associate the name with whole song by using a function definition. We use the Python def keyword, short for define. Read for now: def happyBirthdayEmily(): print("Happy Birthday to you!") print("Happy Birthday to you!") print("Happy Birthday, dear Emily.") print("Happy Birthday to you!") There are several parts of the syntax for a function definition to notice: The heading contains def, the name of the function, parentheses, and finally a colon. def function_name(): The remaining lines form the function body and are indented by a consistent amount. (The exact amount is not important to the interpreter, though 2 or 4 spaces